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FutureCopLGF

2,227 Game Reviews

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A little bit confusing initially, but ended up as a cool and challenging game. Wasn't sure how the crystals worked, or what the bird meter was all about, but eventually I realized it was about the challenges of collecting carrots and minimal jumps. A bit of a shame that the bird is a bad sign since it's such a cool and explosive ending to a level. Jumping mechanics were a bit glitchy and un-deterministic at times, but when it worked, it was a good experience.

A fun, goofy game with clean, crisp graphics and sound! Love the variations of questions and newspaper clipping results. I'm not able to get any type of special ending though besides the basic one: not sure if there are endings or if I'm just that good?

monish97 responds:

Thank you so much. I'm glad you liked it. I am planning to add more content to this game in coming days.

Pretty cool game; love the graphical/sound style to it. Has an overall crisp and professional feel to it, along with atmosphere. The game can drag at times, however, due to a lot of empty and unused space at times. For example, it felt like there could've just been the one screen for the docks instead of having all the other screens with boats. Just felt like everything before the island proper was just busywork without much payoff. The island was proper spooky and cool, though, so kudos.

Move over, God of War 3, there's a new sheriff in town.

Really trippy and creative concept! Loved the way you need to navigate combat scenarios by making the best of your glitched-up controls, and thought the art and sound matched the theme wonderfully. The game does kind of toe the line between 'intentionally glitchy' and just 'glitchy' at times though, since it can be a clunky in ways that I don't think were intended. Still, kudos for the effort: we need more weird things like this!

Man, this took me back to the ol' Alone in the Dark and Resident Evil days. Pretty funny game and interesting execution. Actually pretty spooky at times (but thats maybe me being a sissy). Loved the variety of camera angles that were utilized. Mechanics were a bit confusing at times, such as not being able to tell what key you picked up, and how the animal keys appear in a random spot when you kill the zombie tanks.

Very impressive for a game jam game, in my opinion! Loved the stealth/survival mechanics, especially when it came to the footprints: you put MGS to shame in a week! It is a little clunky in some respects (can keep slamming the door on guards that come to your shack) and it doesn't go anywhere at the moment, but its a cool core that I should see being worked off of to make a whole story.

Amazing concept and delivery! I was worried initially that this would be a rehash of the Ranger/Wizard, but this one brought an awesome new concept forward of a warrior being controlled by a curse and tied the game mechanics to the story in a creative way (and it has a story now too!) Love how it ramps up with the inclusion of good/evil paths as civilians get in the way!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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