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FutureCopLGF

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Awesome game! Feels really polished in all aspects: graphics and sound were all cute and bouncy and the game did a good job at ramping up the difficulty slowly and naturally. Loved the way it intuitively gave clues on some mechanics, like dealing with bats by hitting boxes first, and then expanded on that by having you hit not boxes, but other enemies, for example. There was a little gap in the middle where the levels got a bit too easy suddenly, but it went back to being challenging shortly after. Definitely the king of the month!

A nice little puzzler! I was worried it was gonna be one of those sliding block puzzlers at first, but I was pleasantly surprised it wasn't. Feels good to make progress in this bit-by-bit, and I like the eye button where you can see the original puzzle (wish this button was more apparent). Some of the puzzles are a bit annoying (like the rainbow one where you have to wait to gather clues) and it felt like the levels were out-of-order in terms of difficulty (I'm guessing they aren't arranged in any specific order). Fun though!

Wow, I really liked this puzzler! Felt like the design of it was very intuitive, even more so than Terry the Skeleton. While I miss the action and story of Terry, I do like the slow, methodical strategy of this game as I feel it allows me to use all of the mechanics more effectively, especially when it comes to switching between the two types of movement, and dealing with witches, who I think are a bit annoying in how they can just fire anywhere instead of in a set pattern like everyone else. My dream would be to make it all under one game, where normal mode is Berry and Terry would be the challenge mode you unlock after your intial playthrough. Great work on putting this together!

amidos2006 responds:

Thanks :) I was thinking about that with different characters to select from :)

Nice work once again on this series! As usual, the cute story and graphics combine with the innovate puzzle mechanics to create some really enjoyable brain-teasers! Love the inclusion of multiple endings as well which are obtained through secrets. Didn't think I was gonna be able to solve everything, but in the end, I flexed on those little brats and made them respect their elders!

Deceptively simple at first in terms of graphics and design, but underneath it all lies a fun, chill puzzler! Great level design, cool music and satisfying progression makes something as simple as sliding around become really fun. Nice work!

AdityaChaudhary responds:

Thank you

Nice, chill (at least initially, wink wink) game you've built here! Always a pleasure to play a new game from you as they always seem to hit all the great points of graphics, music and interesting core design. Felt like the control scheme was intuitive enough to grasp despite it being a little odd at first. My only complaint is that I hope people play through and find the secrets hidden within, as I could potentially see them dropping it after a first playthrough (not from it being bad or anything, but just from 'completing' it), and I think its definitely worth it to see it all!

Wow! Captures all of the awesome graphics and sound of the DOS/EGA/Apogee game era, while having some really cool modern gameplay design! Super challenging as well (as all old games were)! I maybe had a few areas where I was intially confused a bit (no shooting mid-air, girl has awkward reload compared to guy, wasn't sure how to complete the first level) but that didn't stop me from enjoying the heck outta this. Just really, really impressive in all aspects; hats off to you for knocking it outta the park with this one!

Goofy, funny little short game! A bit one-note, but amusing to make it through. Liked the little touch of having your previous run leave a trail that you can work from. I could easily see this being a bit more involved by having multiple levels to go through, instead of having the player construct their own random level. Still, was a fun trip!

Cool action-packed game! Love the cute design to it with the intro and title screen. Feels good to blast enemies with all sorts of crazy weapons as well, so the core is pretty solid. I liked the design of picking up weapons increasing your multiplier as it encourages you to use all sorts of guns, not just your favorite, leading to an enjoyable frenzy of chaos. The bad part for me was that I felt it took way too long to get the points to progress onwards to more levels, meaning it got a little too repetitive at times even with the new weapons unlocked. Could use some more enemy variations, as well as more exciting mechanics to pep it up, such as the multiplier getting more flashy and pitched as you get higher, or causing the level to change in certain ways, something like that.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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