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FutureCopLGF

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Nice work once again on this series! As usual, the cute story and graphics combine with the innovate puzzle mechanics to create some really enjoyable brain-teasers! Love the inclusion of multiple endings as well which are obtained through secrets. Didn't think I was gonna be able to solve everything, but in the end, I flexed on those little brats and made them respect their elders!

Deceptively simple at first in terms of graphics and design, but underneath it all lies a fun, chill puzzler! Great level design, cool music and satisfying progression makes something as simple as sliding around become really fun. Nice work!

AdityaChaudhary responds:

Thank you

Nice, chill (at least initially, wink wink) game you've built here! Always a pleasure to play a new game from you as they always seem to hit all the great points of graphics, music and interesting core design. Felt like the control scheme was intuitive enough to grasp despite it being a little odd at first. My only complaint is that I hope people play through and find the secrets hidden within, as I could potentially see them dropping it after a first playthrough (not from it being bad or anything, but just from 'completing' it), and I think its definitely worth it to see it all!

Wow! Captures all of the awesome graphics and sound of the DOS/EGA/Apogee game era, while having some really cool modern gameplay design! Super challenging as well (as all old games were)! I maybe had a few areas where I was intially confused a bit (no shooting mid-air, girl has awkward reload compared to guy, wasn't sure how to complete the first level) but that didn't stop me from enjoying the heck outta this. Just really, really impressive in all aspects; hats off to you for knocking it outta the park with this one!

Goofy, funny little short game! A bit one-note, but amusing to make it through. Liked the little touch of having your previous run leave a trail that you can work from. I could easily see this being a bit more involved by having multiple levels to go through, instead of having the player construct their own random level. Still, was a fun trip!

Cool action-packed game! Love the cute design to it with the intro and title screen. Feels good to blast enemies with all sorts of crazy weapons as well, so the core is pretty solid. I liked the design of picking up weapons increasing your multiplier as it encourages you to use all sorts of guns, not just your favorite, leading to an enjoyable frenzy of chaos. The bad part for me was that I felt it took way too long to get the points to progress onwards to more levels, meaning it got a little too repetitive at times even with the new weapons unlocked. Could use some more enemy variations, as well as more exciting mechanics to pep it up, such as the multiplier getting more flashy and pitched as you get higher, or causing the level to change in certain ways, something like that.

Not sure whether it is working for me, unfortunately, as none of the characters seem to take damage or anything like that. Game seems quite glitchy as well with flickering sprites and oddities. One thing I will say is that the way special moves are entered seemed to be coded nicely with a good amount of leeway.

Great game! This ticks off all of the checkboxes for me: great graphics, sound and gameplay, along with wonderfully designed levels to play through. Had a good feeling of progression and challenge to it, and it felt very intuitive to grasp (with the only aspect being that the speed power-up symbol is a bit confusing, but its easy to understand what it does after you pick it up). Nice work!

Cute game! Enjoyed the interesting choice that had to be made and felt it was quite effective. While the graphics of the game are very cute, they could maybe use a little bit more work in certain aspects: for example, falling into the water could use an animation of splashing and sinking. Would like to see some more sound effects to if possible. All in all, a nice, short and sweet game: would love to see more!

Awesome puzzler you've made here! Love the really smooth and professional design you have to your games where everything just feels great and flows so well, both in a graphical sense and the way the game mechanics are intuitively introduced through the UI and the level design. Could maybe use a bit more of an intro or intermissions in the game to let you know of the setting and other things as it does have a bit of a 'lonely' feel to it at times (though that may be intentional due to the space/Mars theme). Anyway: this is top shelf stuff! Also, while its not related to the game, I appreciate the insight you provide in the game design through your posts and would love to hear more!

Rarykos responds:

Thank you very much! We've spent a while making this one. I'm glad it feels polished, although I'll have to sit down and make a small update for bugs and some content we came up with. Yeah, actually a kind of a tiny intro would be best! I'm working on a proper postmortem for the anniversary. There will be at least an instruction how to repeat what we did. Thanks again for writing!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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