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FutureCopLGF

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A nice little platformer that shows some nice potential! I enjoyed the goofy art and the story (albeit I did think the story ended too abruptly) as well as the platforming mechanics, as simple as they were. I liked the character design especially with the way you could squish him when crouching! Could stand to have a bit more polish for certain things, such as having a death animation and smoother transitioning between levels/cutscenes/etc.

Really fun game! Really intuitive design as the game slowly introduces the mechanics bit-by-bit through the levels and keeps ramping it up with new enemies and cool story pieces! Great sense of progression! I like the way the game combines action and puzzler as it allows you to move fast and make as many moves as possible within the limited time between 'steps': leads to some exciting moments where you really gotta think fast on the fly to battle your way through with a combination of strategy and reflexes. Having said that, while I do like the fast-action-based system in this one, the slow-strategic system in Berry the Scientist probably works better for most players. However, I prefer the story in this and think both deserve their time in the limelight!

amidos2006 responds:

Glad you enjoyed it :) and thanks for the great feedback :)

Nice little puzzler! Ultimately a bit simple in terms of gameplay, so it doesn't last too long. However, it does have a lot of cool touches, such as the way the gems explode when you finish, the way gems wiggle when they are selected, and the combos.

amidos2006 responds:

Thanks :) glad you enjoyed it :) I got inspired for this game from puyo puyo part where u plan for long combo then unleash it :)

Very polished game on display here! Platforming controls feel very nice and responsive, graphics are neat, and the feel of collecting money is awesome due to the excellent sounds, magnetism, and explosive VFX. Unfortunately, it doesn't take too long for you to see all the game has to offer due to the limited random generation capabilities, and then collecting money feels a bit pointless. Very cool proof-of-concept however, and I could easily see something like this becoming big if it had a cool twist to it that gave it a better means of feeling like you're making progress (unless maybe I just didn't play far enough)!

Cool game! A little difficult to grasp what is happening at first, but once you do, its a nice little puzzler! Could definitely do to introducing the mechanics in an intuitive way within the gameplay if possible to limit confusion. Also could maybe use a checkpoint every room, or every few rooms, to limit frustration from having to restart all the way back at the beginning. It definitely has a very creative and unique puzzle design to it, and deserves a lot of attention!

amidos2006 responds:

Thanks a lot for the feedback :) the full restart is becz the game generate the levels after the tutorial levels, they are not the same everytime

A nice, goofy little game which is probably the best game that could be conceivably created in a 3 hour limit! Had a nice, clean, professional design to it, despite being so minimal. A little bit frustrating at times though: wish there was more ways to move the hand (like up or down) so you can be in control of the juggling a bit more. In its current state, it seems the only way to effectively win is wiggle furiously left-and-right until you win or you break your wrist haha.

Neat little scavenger hunt! Had a lot of fun figuring out all the unique ways you have to find the secrets: did not expect the solutions to be so unique and diverse! Not only is the game impressive at the amount of creative artistic parodies on display, but it does not slouch on delivering creative gameplay elements.

Nice bullet-hell boss rush game! I loved the story and the goofy characters involved: made it fun to keep progressing further and further to see more of what's going on. The graphics were very nice to look at as well, despite the screen being very tiny to see. Controls are a little frustrating initially, what with being stuck in place to shoot, along with not being able to shoot diagonally despite being able to dodge diagonally, but with some practice, you can get used to them and have fun nonetheless!

Really exciting game you've put together here! This game is chock full of nice touches that make it feel great: sweet sounds, graphics and effects all work together to deliver explosive action. However, while it is presented very well, the gameplay design does kind of work against itself at times. For example, while the collapsible floors are neat, they ultimately make the gameplay a bit frustrating to climb back up and reach the aerial enemies. Speaking of the aerial enemies, it can also stink to get stuck with a certain weapon that doesn't work for your situation, like a sword. There are also some dead patches of no action or repetitive waves at times. Also the elevators should probably take you to the opposite side so there is no confusion on what direction button to press after entering/exiting. I hope I'm not sounding too harsh or anything: I definitely had a bunch of fun with the game and want to see more from you as you've clearly got a knack for cool stuff!

UltimoGames responds:

Yes, you are RIGHT about everything! Thanks, I must retouch this game and make it like it should be.

Very cool little point-n-click detective game you've got here, set in a charming world of real characters! This is my first introduction to this series and it makes me want to go through the others. I liked the way you can gather clues and then use them for questions and forming connections in your notepad (though I didn't realize I could do that at first; could maybe use a forced tutorial to introduce this mechanic?) Nonetheless, you've created a kooky world here that is fun to traverse and figure out.

Congratulations on your marriage!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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