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FutureCopLGF

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Awesome! Felt really solid in all aspects: gets you hooked with a great concept and keeps you in with good controls, great art, SFX and music as well as wonderful humor all around. Felt like a good amount of challenge to it, as well as a nice game length. Great amount of polish to it as well, especially with things like the fast and smooth death transition. Very charming indeed!

Pretty cool to piece everything together and play around with the devices to figure out how everything works. Finding some items were a bit annoying and turned into a pixel-clicking hunt, which toes the line between frustrating and fun. Had a really cool atmosphere to it with the art and music, but I felt let down by the ending: I had so much dread building up and then pretty much nothing happened, which was a letdown. Nevertheless, it was an interesting journey.

It's an interesting concept, but it takes a while to get started up initially that kinda drags it down. Many of the levels I went through didn't really have any creative ways to get through them by avoiding combat or positioning enemies, and boiled down to cramped corridors where you were forced to just brawl, which was slow and painful due to every piece moving one-by-one. Upgrades might be a bit confusing as well and unnecessary since it makes me feel like the puzzles could be 'cheated' with stats. Eventually it did pick up and I will go back and see if I can finish it out.

Very cute! Ended up turning into a very interesting puzzler/metroidvania type game as I figured out the multiple uses for the costumes. I haven't made it through to the end, but nevertheless, its a fun little romp to find out where everything is hidden.

Crazy original game! Threw me for a loop initially since it throws a lot of mechanics at you, but once I came to terms with it, it was an awesome ride and I made it through to the end (though I dunno how the princess accepted my multi-eyed monstrosity; must be because I always made sure he had good teeth). Really impressive for a ludum dare game as it has an incredible amount of polish and inventiveness to it.

Pretty cool once it gets amped up in the later levels (past the first upgrade), but it is a bit long and boring to get their initially, potentially leading to dropping off. Mechanics can be a bit frustrating as well without being able to aim the gun at all and being forced to wait, though I understand that is the main conceit. Still, once it gets going it is has a nice, challenging feeling to it with a good level of polish and creativity in the level design.

Prox276 responds:

Thanks for the feedback! I completely agree with you, it does get boring around halfway into the game.

A great sequel to a great game! Once again, killing it with the interesting puzzles that really stretch the brain in creative ways, where what looks like a simple mechanic gets expanded upon greatly. Intuitive level design introduces the concepts well. And of course, I love the quirky, humorous design of the game and the various little cutscenes spread around. Only complaints I would say is that maybe some of the levels are out-of-order in terms of difficulty, and I did get stuck a bit because of it, but all in all, its solid and polished!

Pretty cool platformer, though a bit frustrating at times (though it is inspired by hard games, so you can take that as a compliment, haha)! Bit of a bummer that it didn't have any music within the levels: felt overbearingly quiet at times, and considering the SFX were so cool, I would've loved some music. I didn't really understand most of the mechanics: the cloning seemed to just be used as a stepping stone for jumps, but it also respawned you at them before respawing you at the start anyway? Could use an ammo counter for bones as well as candy score, and some forgiving jumping mechanics. Still, in the end, the game has a good variety of enemies, platform setups, tricks and traps that make it a fun challenge.

Newdam responds:

Maybe the music is not charging well because the game has 8bits music. I´ll check it. Thanks for your comments!

Short but sweet! Felt like this was very well designed in all aspects and was a pleasure to get through it. The level design was not only very creative, but very intuitive in teaching the mechanics of the game without the need for overt instructions, and the game had a lot of satisfying polish and punch to SFX/VFX like collecting the corn to make it a fun romp. My only complaint was that I wish I had more, but it is also nice to have a short game at times.

Fascinating usage of the retro Tiger Electronics design, scrolling background and voice! It was incredibly faithful to its roots, but almost too much at times since it got a little repetitive and confusing at times. Felt like the main screen was too cramped and ironically, the ideal way to play the game wasn't to look at the main screen, but at the radar in the top corner, which is a bummer since it means you don't get to see the cool graphics. Neat twist at the end that really amped it up; might want to make it easier to get there as it can be a little boring to get that far.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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