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FutureCopLGF

2,253 Game Reviews

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Got the complete package here: wonderfully goofy concept, funny dialogue, mesmerizing art, catchy tunes, and really creative mini-games which allow the player to express themselves!

Pretty cool for a prototype! Reminds me of a modern version of those cool DOS shooters like Duke Nukem where you blast through enemies and look for keys to get to the end. Enjoyed some of the cool touches like automatically moving the players up steps if they run into them instead of requiring them to jump each step (though it does make the player look kinda jittery, so maybe just turn them into ramps?). Looking forward to seeing more: seems like a solid core that just needs a little more polish and punchiness to the hits!

SheeplessDreamr responds:

Thank you. I will consider ramps at some point in development. And yes this game was heavily inspired by games from that era but it was at the cost of level design however that will be remedied in later updates in a few weeks potentially. I've noticed the jitteriness too and i'll fix it at some point too (i think it might have to do with the camera movement or an error on a line code).

Not too shabby for a quick game, and I thought the presentation of the concept with the timeline and the aging sprites with different speeds and stamina were really cool!

Love the style to this game! Thought the concept was very creative and nailed it with the wonderful music, art, and the puns, my god, the puns! Puzzle mechanics were cool as well and had some highlight moments like the escape from the double-cross. There were a coupla levels where I thought the flow got a bit too quiet and it could've used some more direction since it gives that impression so powerfully at the start. Controls were a bit confusing to get used to at times with the stacking mechanics, but I thought you made the best out of the situation so its all good. Looking forward to more!

Still making my way through, but I'm enjoying the puzzles and interesting shifts in perspective between the characters! I'm new to the series, so the amount of exposition I needed to go through at the start was a lot (especially without any pictures or something to help for the flashbacks), but I think I was still able to grasp everything without being completely overwhelmed, so kudos for that.

TheEnkian responds:

Thanks very much! The full first game is free and there's sizable demos of the others that would definitely help you out if you're not sure about buying the full games :)

Solid puzzler that hits all the notes it needs to: great, intuitive and challenging levels, a surprising amount of cool mechanics to learn, friendly and clean graphics along with smooth sounds!

I never got to experience the original, so when I say this is incredible, that isn't because of nostalgia or anything like that! Love this puzzler and its quirky, friendly design that makes you want to keep going despite how mind-bending it can be!

Very pretty visualizer with an impressive amount of music and setting variations on offer!

Fantastic puzzler! Love the crisp and professional design to it, both in how the graphics are beautiful and intuitive as they teach you the mechanics in how they jostle back and forth as you attempt to move them from the pins. Sound design is great too: I love forward to beating each level just to hear the symphony the blocks give off!

Pretty cool game! I enjoyed making my way through the dungeon and adding my sword to the wall. While it was a little confusing at first to get used to, I really enjoyed the fluidity of the player movements in how they seemlessly transition from jumping and rolling and running and so on. However, I don't think the way the bosses/levels/enemies were designed allowed that great system to fully expand to how awesome it could've been: would love to see this system expanded upon as it would make for some great fast-paced combat experiences!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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