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FutureCopLGF

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Really caught me off-guard with how experimental and crazy this game was. I almost switched it off from how weird and jank it was, but then it grabs you with the sudden creepiness, and then flips you off and goes off-the-walls nuts. While I love how it progressed, I felt like the bullet hell section was way too hard and I could only make it to the second boss (though I gotta give credit for how, even though it looks jank, you still had forgiving mechanics like how only the center of your character counts as the hitbox). Definitely a game that only uses jank as a disguise, and not actual lazy design.

Notabla responds:

Thank you :)
It really feels rewarding to see these few people getting past the first part and actually getting into the game ^.^

Seems like it could be quite impressive, but at the moment, it falls short for me. The scale of the game in terms of size and mechanics hints at being enormous and with some work, it could meet that. The actual gameplay, however, is very confusing initially (not helped by the translation errors) and drab for now.

Really cool and stylish game; all around solid art and music, with some great arcade style gameplay as well! Gets a little repetitive as the enemies, while diverse, don't actually give significant strategic variety, and the only boss, which was great, is at the end. Levels feel really cramped as well and don't allow you to move around and dodge fire. Still, for being made in a week, this was some great fun!

Jack responds:

I'll see what I can do about improving strategizing around different types of enemies for our next game. Thank you for playing!

This one hit really close to home: the pregnant pauses, the memory problems, the two-sided dialogue, the family dynamics, all of it done in incredibly clever ways through the game mechanics. It was very depressing for me to revisit this so shortly after having to go through it in real life, but I won't hold that against the game, and will instead applaud it for doing what I feel was an accurate and deep representation of a real experience that many families go through. Both acts were wonderful, with the second act being so incredibly meta and powerfully told in the only way a game could tell the story.

Solid marble game! Loved going through all of the courses as the controls felt really tight and satisfying to navigate with. The only obstacle I really had difficulty with was the cannons: sometimes they were just a bit too random to play around which caused some annoyance (I eventually noticed the smoke, but it's a bit too subtle to work with). All in all, I had a good time.

A little confusing to get into: the colors and bizarre style really overwhelm you and the mechanics take some time to grasp. But once you get going, it's a really unique fusion of multiple mechanics that I really enjoyed going through! Planning your run by dealing with the aging mechanic providing certain powers at certain ages was very cool.

A really crazy and fun warioware style game! It has a really charming and bizarre style to it that made it really amusing to play through. Loved the little touches like how the HUD builds itself and shows you going back and forth between stages, along with all the wacky sounds. Would love to see even more minigames in this!

Very nice puzzle game with great ambiance! A little bit confusing at first to get into, but it's fun and forgiving to figure out how it all comes together.

A nice little puzzler all-around! The tutorial was a little confusing for me, but I got the hang of it eventually and got pretty far. Could maybe change up some of the art elements to make it more obvious: for example, why do the walls kill you when the spikes are on top, not on the side, why do pots not stop you when they take up a tile (consider using something like moss if you just want to pep up the floor), why can't you go backwards in the teleport pots, etc. Also, the game was pretty laggy and glitchy for me: the 'switch ghost' kept freezing up on levels for me, making some situations unwinnable.

ouzzgame responds:

Hi!
Thank you for your comment! ;-)
- Normally, spikes all around the scene kill you.
- Some pots are parts of the background, so they can't stop you...it's maybe confusing...
- Teleport pots are one-way. But it's a good idea to make two-way pots

- Flash games in web browsers are often slower than the mobile versions. Because of the number of layers, and animations. You can't take advantage of all animated things in the game with the flash version. If you want to test it on iOS send me a private message to get a PROMO code to download the game for free on the appstore!

I love me some puns and I do enjoy how crazy and funny this game gets with the concept; had a lot of laughs and loved all the touches to the character design and sound clips. The gameplay suffers a lot from the dodgy collision and physics engine, however, which was a bummer.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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