Hmmm, this was unfortunately very much a style over substance experience for me, and it left me really disappointed.
I will say that the game did a good job at intriguing me at the start: I wondered how the gameplay would evolve with the introduction of a vtuber context. Maybe I'm playing as chat, where the game plays itself and I need to send chat messages to try and influence the vtuber to play the right way and win (but don't overdo it unless you get banned for backseating!) Maybe I'm playing as the vtuber where I need to juggle playing the game well and picking color commentary so as to keep my viewers happy, lest they all leave bored and the viewer counts goes to zero. I was excited at the prospect!
Unfortunately, it didn't take long for me to be rather disappointed: all the vtuber stuff was purely superficial and doesn't factor into the gameplay in the slightest. At the end of the day, you're just playing an incredibly boring game where you walk around a bland maze collecting relics while being chased by a wendigo that randomly spawns. Sure, the vtuber context is novel at first with the way they provide quips here and there, but it's nothing significant and runs out of variety quickly. The game was also incredibly buggy and frustrating: the game's camera would wonk out a lot and not hide the wendigo when it's supposed to be hidden and could also lead to frustrating deaths where you can't see ahead enough and walk into spikes. Upon dying to an unfair death and having to restart the long collecting process again, it was too much and I quit, which is unfortunate as I was curious if it would redeem itself somehow.
Perhaps it's partly my fault for judging the game on what my imagination thought it would be instead of what it was and it just looks bad because I built it up to big, but I just couldn't help it: it felt like such a waste of potential and a clear case of trying to make a boring game seem exciting through smoke and mirrors.