Quite the spooky tale! Only familiar with SCP in the most casual sense (in that I know what it is, but have no idea about this vermin god), but this really kept me enthralled and wanting to learn more about what's going on. Bit bummed out that I found myself getting to the end so quickly, but I enjoyed it the whole way through and I still want to go back and try some other options to see what other horrors I can find. My favorite part of the game was absolutely the effort put into the large amount of drawings to depict all of the scenes: most visual novels like this you only have a few static backgrounds to look at in which stiff characters pose their small set of poses, which can get real boring real fast, whereas this goes above and beyond and elevates the moments so much with incredible depictions. I also liked the sheer amount of interaction options, including the silly ones like staring at the lights forever at the start, haha.
There were certainly some oddities to the game and parts that I feel could use improvement:
*Found it confusing that there were certain sections where there were several options to choose from, all of them being "..." instead of what they actually represent (notes, surgical equipment, drawer, cage with rats, etc). Not sure if it was intended as part of the mystique or effect of the anomaly? Didn't make sense though since all of the other options are clearly labeled and represent what they are.
*As much as I liked it that death/failure seamlessly looped you back to the start as if it was just part of the story all-along instead of giving you a game over and continue prompt, it was kind of annoying to get back to the part you want to continue from afterwards: would much appreciate a 'skip already seen text' option like you see in other games where you go over the same paths a lot like the 999 series.
*As much as I like the art, there were some times where I don't feel like the art was capturing the moment well enough. The two parts that stood out to me were the vomit scene, where instead of looking like gross and horrendous maggots on the floor, it looked more like she threw up some chef boyardee spaghetti and meatballs into a clear water puddle, and the scene where she's running has her pose not quite capture the arm-flailing panic she was having.
*Could stand to maybe have a bit more variation in music, sound effects, and so on to build the mood more. Also the way text scrolled was very odd, where it seemed like short sentences scroll slowly and long sentences scroll fast, instead of them moving at a fixed rate (also wish there was an option to control this rate).
Looking forward to seeing more chapters: consider me hooked!