Wow, considering this is a 'scrapped game', I was surprised at how much it blew me away!
Everything about this game just felt so bloody charming! Wonderful characters with great portraits (would've loved to see more expression variants), a goofy story that made me laugh a bunch, stellar graphics/music/sound, and super great combat that has very satisfying feedback and depth to it with charging/blocking and a ton of unique enemies to fight! Seriously loved the combat, especially the whole boomerang aspect of the weapons which felt good to plan multiple hits with. Just all-around felt like the game was very professionally put together on all fronts and delivered a solid short and sweet adventure that will stick with me. And what a twist at the end, learning that she made Treat Day in the first place!
In terms of complaints, well, there's the obvious one that it felt like it was over too quickly and kinda rushed the ending (albeit in an amusing way): I could've easily seen this being a much bigger adventure with tons of levels and story to go through (but then again, maybe it's good that it kept things short and sweet instead of extending too long to the point of getting sick of it).
There was also some slight annoyances here and there: found it confusing that you need to hold charge to pick up items in magic circles (why not just walk over the magic circle instead), I felt like pots/crates were too tedious to break considering you can't pierce through them and they can take multiple hits, and the controls weren't explained well so I had no idea about the charging/blocking mechanics at first. Also I have no idea what the purpose of the dash was: it has no invincibility and barely moves faster than walking (at least Suzy had an ok dash).
Again, if this is a 'scrapped game', I'd love to see what you consider a finished one, because goodness gracious this was a treat!