Wow, this one really surprised me! I'll admit I didn't have the greatest first impression: yes, the game was charming with its comic book presentation, but I thought the game seemed a bit too overly simple and yet spent way too long explaining mechanics that were already made obvious by the intuitive visual design of the game (yes, I know that's probably just Felicity's character to do so but still). I was also afraid that, by missing a feature to look down farther, than the game would be too hard to plan a route and end up missing a lot of coins and get softlocked unless you restart in an annoying trial/error way. But the more I played, the more I was surprised at how the game kept things interesting and amped up the challenge with all sorts of new obstacles and mechanics that were really fun to contend with! And I never got in a situation where I got screwed over by not being able to see ahead either as the camera always seemed to frame the action far enough ahead when necessary. Put that solid gameplay together with a funny little story and you've got some really addictive and fun stuff here!
There are still some slight annoyances here and there, however: for example, I didn't like how there wasn't an option to fast-forward through a text scroll without outright skipping to the next line. As much as I liked the arrow collectibles since it made it more challenging, I was disappointed that they didn't have satisfying visual/audio feedback like the coins did. I didn't like how it didn't track the coins I've collected past a level and reward me some sort of bonus: I know the bonus is being able to skip some doors if you've stockpiled so I'm being irrational, but it just felt so defeating to see my stockpile deleted and I'd love some sort of medal for beating a level with a lot leftover. And there were a few others than I'm forgetting, but for the most part it's minor nitpicks in an overall fun little game!