Heh, a rather amusing Pheonix Wright parody! Cute references, funny dialogue, nice text-controls: all in all a short and sweet adventure that gave me a chuckle or two!
In terms of feedback:
*Would be nice if there was some more music to it to help highlight the moments where you're on the ropes, and when you turnabout. Gets kind of dull to listen to the same atmospheric droning the whole time.
*Speaking of sounds, I also think that it should play a different sound effect, like a fanfare, if you get the not guilty verdict: playing the same sound made me think that I failed until I read the result, which made it feel rather unsatisfying.
*Wish there was some sort of prevention system when choices come up as if you're spamming keys to fast-forward to catch up to where you left off on a previous run, you can accidently end up selecting a response you don't want. Perhaps it shouldn't default to a choice until you use the arrow keys first, or use a different key for confirmation, for example.
*Speaking of having to re-do runs, I have no idea why it's possible to get a guilty verdict if you've made it to the end of a case after choosing all the right answers. At best as I can tell, this happens if you make it to the end but made mistakes on the way? Seems like the game expects you to do it all perfectly without losing any hearts to get the not guilty verdict: what's the goddamn point?