Pretty fun and addictive game that provides a fun little twist on the dungeon crawler genre with its amusing psuedo-OS theme! I particularly thought the heat system was quite novel as, stressful as it is, it provides some interesting decision-making where you need to decide whether it's worth it to say, loot a corpse, since it can generate so much in doing so! Similarly, the lack of exp and attack probability made it possible to employ different tactics for monsters besides attacking. It was certainly a fun adventure and impressive for a game jam game!
If I were to have some feedback:
*I found myself getting lost because I completely forgot about the marking system on right-click. I thought I only had to subsist on the dotted-line reminders for the last accessed folder. The marking mechanic probably would've stuck in my head better if the tutorial wasn't just a big ol' wall of text: images, examples, and so on would've been better here.
*Not a big issue, but I was a bit puzzled by some elements, like how health potions don't go into your inventory and are instead used immediately. Might've been good if there was some more labeling for what determines an inventory item. Additionally, maybe inventory should be relabled as equipment since it seemed to be used to only store relics.
*There were some missing OS interactions that I would've liked to have to make the experience feel authentic. For example, the back button isn't in a common location, you can't click on the file history to go straight to a certain folder, you can't move any of the windows around to rearrange things, you can't click X to close the instructions, and so on. Not a big issue, but it would've been nice for immersion.
*For some reason, it looks like the game is cut-off if you keep it in windowed mode: not sure if it's a problem on my end with the browser or if the setting you used for export were incorrect.
*There was a bit of a lacking sense of progression as everything looks the same: would've liked if there was a transition animation that played when you go to a new floor (like maybe the window closes and a new one opens up), or if the color of the OS would change from green to blue and so on, or something like that.
*It's a pretty short game, but it is a bit of a bummer that there is a save/continue option just in case.