Ehh, this was a really weird one for me, as it's a bit of a beautiful mess, in a way!
I actually found it pretty novel that it seemed to lean heavily into some unorthodox controls and physics to create some absolutely bizarre jumping puzzles: in a way, it was rather unique and mindbending to wildly walljump and rocket around! However, the more I played, the more it felt like the game was not properly coded and was just an absolute mess, and any intentionally I assumed previously was either a mistake or an excuse: bad either way.
It's just so bloody unintuitive, janky, and lacking so much quality-of-life or refinement that I gave up. It didn't help either that the game is so tiny and doesn't explain anything effectively, along with having a very boring and grey world. It's a shame since I thought the boss fight was promising at the end, along with some of the level design and little charming bits here and there, but yeah, overall I felt like this needed way more time in the oven. I understand it's a game jam game so you were limited and did what you could, but it is what it is: it's at least neat enough that I'd like to see another attempt from you in future!