Pretty cool job sim game! Getting some real Papers Please vibes, and I had a great time checking IDs and getting better at processing the crazy recipes and their cryptic rules. Can't imagine I could ever get good enough to memorize all of the rules without having to rely on the cheat sheet, but I was nevertheless addicted and loved to challenge myself for high-scores, and the game has a really warm and goofy charm to it with little tidbits like customer chatter that made it all the more better.
In terms of feedback:
While I think that the tutorial is pretty solid and does a good job at teaching everything, I do think it can be a bit overwhelming with how much it dumps on you all at once. I would've much preferred if we had some sort of story campaign that introduces the mechanics bit-by-bit, like perhaps having your first day just as a doorman checking IDs, the next day making some simple drinks only, and then combining the two and enhancing the difficulty as it goes.
Speaking of story campaigns, I would've loved a bit more of a sense of construction to the game with all sorts of different modes, like a story mode, endless arcade mode, and so on. Something about the game feels a bit not fully-developed and lacking a sense of progression in its current state, like I'm unsure how long its supposed to go, whether I can save my session, and so on. Part of this is the lack of feedback in terms of scoring: would love a lot more details in how I'm being scored, better feedback like color-coding the two ingredient lists to make it obvious what I got right and what I missed, as well as a record of my scores and others to compete against, to give it a greater sense of how I can improve and a goal to strive for.