Wow, another great, chill, cinematically-beautiful puzzle platformer to see here! I enjoyed my time with Leap of Life and this one hits very similar beats along with some new, welcome mechanical twists. Overall, similar to the previous entry, it feels very well-constructed and polished in nearly all aspects: really professional stuff!
If I were to have any complaints, it'd be that I was surprised at how much dexterity the game required! Most of the time puzzle platformers only challenge you with finding the appropriate solution, with execution of said solution mostly being a foregone conclusion: mere busywork. This, however, would sometimes get quite frustrating as I knew what I had to do, but just failed at some almost overbearingly tight pixel-perfect jumps. The level was over in my mind, so I wanted it over already!
It's not bad to require dexterity, after all, the game does have physics and so on, so why wouldn't you challenge the player with them, but it also had the effect of adding a bit of confusion: I would constantly question myself, thinking "there's no way the solution can be this hard to pull off, can it? it must be easier! am I accidently breaking the rules or exploiting something?" and so on. I dunno, there's just a bit of an unwritten rule for puzzle platformers where the execution shouldn't be part of the challenge, but perhaps I'm being silly: I still had fun nevertheless!
Also, there were a few times the physics would bug out on me, like I'd kiss the edge of a platform when landing on it and it'd count as two hits: luckily these instances were pretty rare.