Wow, this was pretty cool! Overall it feels like the game has been very lovingly constructed, absolutely brimming with energy and pizazz in every single element: even the menus, which devs typically leave as bland boring afterthoughts, are a joy to navigate! Gameplay is a very addictive affair where I enjoyed busting my ass and minimizing my movements to efficiently gather all of the cogs and make it to the finish line, all while using whatever power-ups I was granted to access new avenues of movement. Neat stuff!
Having said that, there were some elements here and there that I felt I could give some feedback on:
*I had some minor issues with the controls where it felt like movements I was attempting to pull off weren't being executed properly as I expected, like it didn't have enough input buffering to parse my early jump inputs or something akin to that. For the most part it still worked fine and I just needed to get used to it, but these little awkward input moments, which could maybe be forgiven in other games, felt incredibly frustrating since every little movement counts in this challenging race.
*I was a bit confused on how the score was being calculated: why points? Shouldn't it just say how many cogs we got out of the possible total? If we can get more points beyond collecting cogs, then how, and why is that not explained anywhere?
*There were times when I would arrive at the temple with all cogs collected and, as short of a time as it was, I was annoyed that I needed to just sit and wait for the timer to run out. Perhaps there could be a way to manually move forward to the next level when you're ready, or just move forward immediately when you arrive at the temple if all cogs are collected, with maybe bonus points being awarded based on the leftover time if you do such a thing?
*As fun as the upgrade powers could be, I didn't like the upgrade system since it felt like it made certain runs only possible depending on whether you get lucky enough to get the right powers to make things easier: I would prefer that the game is equalized and purely skill-based to keep scores fair and consistent. Also some of the powers just felt silly, like 'better traction': shouldn't the game just have better traction in general?
*While I am a little intrigued to see what the campaign mode could be, and I am still overall pretty positive on the experience of this game, I can't see myself forking out 10 bux for the full version: there just wasn't enough to go on in this demo and I don't get the feeling that there is enough meat on its bones for that kinda money. Perhaps I could be wrong if it were to let me sample the beginning of the campaign to whet my appetite, but with only a very small arcade mode, I wasn't hooked. Also, for some reason the steam link goes to itch.io instead.