Pretty interesting game! The ascii aesthetic is fun to look at, especially the way the character actually moves, well, character by character instead of pixel by pixel. The rain was very impressive as well, especially since it looks like it technically treats every raindrop as a individual projectile that can kill you, instead of just treating the general rain area as a zone of death. Game was pretty simple at first, but I enjoyed the escalation of difficulty with level design, learning techniques like jumping and then gliding, and the amusing monologue that the character had throughout helped to push me forward.
As cool as the ascii aesthetic is though, it kinda works against the game in some respects though. In particular, the movement is a bit janky to handle, especially against the later stage challenges. It felt like the game really escalated the difficulty once you reach the big fall, and it wasn't always fun difficulty. The big fall, in particular, was way too tight to reliably get through with the weird stuttery ascii movement. This, as well as many other way too tight and overly pixel-perfect (or should I say character-specific?) jumps made the game a bit too frustrating to navigate at times.
Still, in the end I had a nice time despite the jank as I do like a challenge and the game was charming enough to keep me hooked, so well done with this unique concept execution!