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FutureCopLGF

2,253 Game Reviews

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Not too shabby! Obviously I feel a little out of the loop and unable to get all of the inside jokes since I haven't played all of the games, nor am I not part of the discord, but nonetheless I felt like the game was pretty funny overall and it had a nice hook at the start with Santa stumbling upon that dead body. Sometimes I feel like the jokes might be punched up a bit too much at times where it hurts the pacing: for example, I felt like Santa didn't need to mention the DUI as it was already wacky enough with the whole chasing bit, nor did the chicken history need to be expounded upon because I feel it's funnier without explanation why chickens are roaming about (but that's just me, of course). Very interesting to see the story cut loose and go in all sorts of directions!

Pretty cool and charming little game! Certainly had a good impression on the presentation side with some great graphics, animation and game feel. I enjoyed my time with it eventually, but it did take some time to warm up to it. A lot of the design felt very confusing to me. The game starts off very slow: I could understand the first level being a safe level, but there's several levels without any form of challenge: you can just swim your way to the top no problem. Eventually you get puffer fish and eels and such (oh my) which increased the fun, but it felt like forever till then. Making it level-based in the first place seemed a bit odd to me as well, paced it weirdly: felt like this could be the kind of game where instead you just swim up and up either to an incredibly high goal, or forever to see how far you can go for a score, where the higher you go the harder it gets, with more and more enemies and less and less fish to eat. Text at the top would be a bit frustrating at times: I never felt like I needed the instructions or fish info, but if I did, it was a bit annoying that it could be interrupted by me finishing too fast, or it telling me my ink move was ready for the hundredth time, haha. Also, the invincibility frames felt a bit too short since you could get stuck in an eel and get comboed to death if you were unlucky (maybe prevent same enemy hurting you till you leave and reenter its hurtbox?) Anyway, despite my gripes, it still was a pretty solid, cute lil' game and I look forward to more from ya!

Omael responds:

Thanks a lot for the feedback. Next one will be better.

Decent puzzler! Felt like it had a good escalation of difficulty and interesting mechanics: perhaps a bit too slow at the start, but I enjoyed my time with it! Not sure of the whole moving houses concept: of all the things I feel could work for a puzzler like this where you move on tiles, moving...houses...was the last one I'd think of (I suppose it's unique in that respect). I felt like some of the visual instructions were actually a bit confusing: could benefit from some additional text, perhaps, to help explain further, but the game did seem intuitive enough that it wasn't quite necessary (well, I say that, but I did get stuck eventually and have no idea how to proceed, there must be something I'm missing with the virus and weird target/crosshair that follows a virused house). Bit of a bummer that there doesn't seem to be any level select or saving for a game like this: was hoping to come back to it but I'm not sure without it.

Pretty neat game, but it took too long to get good for my impatient self, haha! The game started out well with a very intriguing phone call intro that set everything up and really whet my appetite for spooky times...and then instead of just starting at the house, it puts you at the police station where it has these goofballs just repeat everything you've already heard multiple times over for no reason with no way to skip it or make the text go faster. Kinda killed the mood for me: felt like the game shoulda just started right at the door of the house when you split up with the sheriff. But enough of my whining: the game did have such a good presentation overall and seemed like a nice scavenger hunt thingy with nice flavor text interactables that I was patient enough to get to the real meat of the game, which was nice (though I haven't made it all the way through yet, I'm such a scaredycat, I get spooked at the transitions between doors)

Not too shabby! I was a bit bummed out that it didn't seem to escalate into anything huge as it went, such as in allowing escalating combo multipliers, or new enemies/obstacles, but take that as a compliment that I enjoyed the core feel of the game as I air-comboed the heck outta these flying heads so much that I just wanted more, more, more! The game did have some nice touches like taking away the rooftops after a point so you're forced to air-combo with the best of them. It's definitely a little lacking in lasting appeal for now, but if this is just an early experiment into games for you, I'm looking forward to seeing what you create next!

Short and cute little game! I have no idea what this whole 'demystifying' business is, but the gameplay perfectly encapsulates cat behavior in a nutshell. Some of the gameplay was a bit confusing and frustrating: I don't know what the purpose of the poke move is against the superior hit move (other than the poke move looking cute) and sometimes the platforms would be a bit frustrating to determine where I should land and such. Also, I wish there was a visual representation of your combo timer so you could see how long you have left: felt like it was way shorter than I would expect. But anyway, the only real issue I had with the game was that it was so short! Would love to maybe see some levels, maybe with destruction quotas, or maybe different modes, like you need to scale a giant tree to reach the star on top (to knock it off, of course) and avoid hands that try to pull you away from the tree, etc. But anyway, it was still a nice fun little time!

Hmm, I liked the concept and was interested to see where it would go, but I don't feel it escalated in any interesting way fast enough to keep my attention. So many of the early levels felt like they were repeating the same type of puzzle over and over without adding anything fancy or increasing the difficulty: in fact, some of them went backwards in complexity. A lot of the time, actually, I overcomplicated the puzzle myself, thinking they would be harder than they were, until I was surprised how easy the actual solution was, haha. Also, some of the physics were a bit janky and led to weird design and glitches: for example, there was a puzzle where you need to push the nodes over bridges that you stop in an ideal place by cutting the power. I at first tried moving the nodes over the bridges while they were moving, and it seemed possible to do so as a solution, if not for my character's physics glitching out as I tried to move the node on the moving platform. Just felt a bit unfair and unintuitive that the ideal solution, which was to stop the platforms, was only the ideal solution because the game wasn't built well enough in its physics to allow the other solution. It's fine if there's only one solution, but there should be a more intuitive way for that to be the case. Anyway, it's certainly a neat concept of a game that I'd like to see more of, but I don't feel like I got enough here, or that it did enough early on to keep attention.

An alright game for a few laughs! Little bit overly simple without much to it, but it's nevertheless quite explosive and kinetic with its animated presentation and has a fun little loop that escalates quickly, making it frantic and exciting to watch all the chaos happen! Little bit weird and glitchy though: I dunno why it's called hight score instead of high score, and it's not even saving my high score despite multiple attempts (it does save the hard score though?) (oh ok, now it's saving my hight score? weird, it wasn't before...huh)

Starryman responds:

thanks for letting me know! for some reason i always mistake high with hight, my english is not very well, but i will fix this definitely fix this errors

Game keeps saying I'm ninjamuffin99, I think it's bugged. Unless...am I ninjamuffin99? Oh god...

Anyway, funny, goofy little game! Part of me was kinda like, eh, this is a bit too inside-jokey for my tastes, I dunno if this is something you post publicly instead of just privately sending directly to ninjamuffin, but hey, this is Newgrounds, so why not, haha! Was still plenty of enjoyable parts of it, I think, even if you are outside of the loop, what with the monkey sounds and cuckery: oh you crazy kids nowadays!

Also why is the title Newground High instead of Newgrounds High as it is everywhere else aughhh

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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