Overall a really solid experience with a great presentation in all aspects and a cool variety of mechanics, but a little odd in terms of execution. It's like, I had a good time, but I also felt confused and a little empty at the end? It felt kind of odd that the game didn't really build up to the boss fight: during my journey through the house, each time I turned on a light it didn't seem to do jack-diddily-squat to anything so I wasn't sure if I was making any progress at all. But then, suddenly, you get to a boss room which I didn't even realize was a boss room at first which has you start exorcising things by turning on lights? Why did the game not have you exorcising anything before that, like little ghosts, to build up anticipation for the big ghost? Anyway, despite that, the game reached a satisfying emotional climax with the defeat of the big ghost and then...the game doesn't end? The game keeps going and now there is a whole new mechanic out of nowhere where you lead these demons onto buttons? And then the game kinda....ends? Like I say, in a vacuum, you could say that the game has a large variety of cool puzzles and mechanics. But the way they were paced were so haphazard and odd that it just made me feel so confused and unsatisfied at the end, despite me having so much fun, haha! Definitely a weird one for me, but like I say, still technically good.
Oh yeah, other little nitpicks: usually games let you perch at the top of ladders when you reach the top, but this game didn't allow that. Also the jumping was a little bleh at times, but nothing too bad.