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FutureCopLGF

2,227 Game Reviews

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Surprisingly fun and well put together! I will say, I was totally lost on how the game worked at first: the tutorial was just a wall of text that didn't explain things well (maybe break it down into a few pages instead with more pictures/examples). Eventually I grasped that the objective was something like to pick the face that has the most commonalities shared amongst the others or something, and I ended up having a lot of fun upping the difficulties as I got better and better! I liked how polished and juicy the game felt with the cool transitions and pop-ups and goofy, funny art style: really solid presentation that made everything flow well and get me addicted for more!

Pretty fun and fast-paced action game! Was really tough at first, and a little confusing to grasp (for example, I thought the glowy enemies were powerups at first) but it did feel like the game was something you could get skilled at more and more but jumping around and slashing more effectively, so it felt nice. Cool art style and concept as well. Downsides were that the game felt a bit repetitive at times (only two enemy types from what I could tell with no real goal or ending), my hand was hurting from having to click so much to kill the spongy enemies, and I felt like I had a lot of cheap deaths from breakdowns happening so quickly right under my feet where you can't see them or my jumps being just a pixel off a tile.

Augh, I'm so bad at these games, but I'll try and not let that influence my review, haha! Had a good time playing it, was put together pretty well and offered some neat puzzles that slowly built up the complexity to let the player grasp the essentials. While the game is fine, I will say that the HUD graphics are pretty drab and dull and kind of pull the game down, at least for me: plain text with no outlines or style, and a victory message that has no fanfare or even capitalization! Could stand to be polished up a bit so it enhances the solid gameplay. Keyboard controls were a little confusing because of the titled perspective, so I ended up using the touch controls on screen since they helped, so that was nice.

Goddamn, what a charming game! I really love the dialogue system in the game with how it works off of your limited recordings: felt awesome to talk with everyone and gather the appropriate lines like a puzzle/investigation, and it was very impressive in how many ways the plants reacted to every type of line you'd deliver (even the ones I'd just do as jokes, haha). So innovative and clever: blows modern dialogue systems outta the water since it actually involves more than just checking off everything in a tree or picking the best response! Reminded me of old-school games like Shadowrun or Wizardry where you could collect discussion topics to help your investigation. It did get a little frustrating at times with the limited recording space, but the game was short and sweet enough to not be an issue with that. Top off that innovative design with some really cute graphics and story; this is a winner! Now if you'll excuse me, I gotta go back in and collect the rest of the dialogue!

minibunnies responds:

Thank you so much for this wonderful feedback! I'm really glad to hear you enjoyed the puzzle of the game. We tried our best to cover all of the dialogue options we felt made sense, even some of the more obscure random lines. I'm happy that you found a lot of those lines! We wanted to restrict how many lines you could have at once to make the choice of what you record matter. I can certainly understand how that limitation might be frustrating though! It really means a lot to hear how much you enjoyed it, thank you for your kind words.

Very cool puzzle platformer! Very nice overall presentation and the mechanics were very interesting. There were some really clever tricks in there that played around with the rules of the game in very fun ways! Had a blast making my way through it: the levels kept upping the ante in subtle ways and I was totally addicted. I'm not sure if it was just me tripping or the wavy environment playing tricks on my eyes, but I did feel like something was off about the jumping? I dunno, it felt a bit inconsistent at times with how high you would go. Caused me a bit of confusion and frustration at the stubbiness of the jump, but nothing major as I was able to make it all the way to the end nonetheless.

Another really solid game! I'm not usually one for tile-pushy games, but something about it being 'spells' made my brain think I was having a blast, haha. The power of theming, I suppose. Felt like the game did a great job with the level design, in that it constantly kept the variety up by introducing new mechanics and upping the complexity, while still also providing ways to make the new systems feel very intuitive. I found myself getting easily addicted to it. Didn't suffer any major issues that I could tell, apart from I did think some of the symbols were a bit confusing: the symbol for 'wind' (at least I think it's wind) might be better represented with a swooshy spiraly line instead of the snowflake looking thing. Solid work all around!

Pretty neat and silly artistic tool! Dunno if it's much of a game unfortunately, but I did have some fun goofing around making some drawings and shaking them about. I was hoping for a bit more functionality, like other tools to mess around with, or the ability to save/print/share our drawings and such, or maybe a game to go with it, perhaps based on our drawings (I mean, Vib-Ribbon, which I looked up based on this, did have a neat game to go with it). Anyway, I don't mean to harp on that so much: it's still quite nice, reminds me of generative art assignments back in college. One thing I did find a little confusing was the decision to make 'end line' actually cancel the line you're currently making, instead of finalize the line: I initially thought to make a line you'd left click and then right click, but instead you made it left, left, right: got used to it but I would occassionally mess up and lose progress.

nokoi responds:

its funny cause im making a sequel and almost every feature you mentioned is already in the to-do list lol

Haha, quite the nostalgia blast for me! Unfortunately, I haven't played any of the previous Sonic RPGs for it to be nostalgic in that way, but still, this game speaks to my inner child: very much reminds me of Super Mario Bros Z and all that jazz. Animations, cutscenes and general presentation is very nice and cool. It can be a little confusing at first since it kinda just dumps you into it with tons of options at your fingertips and the text is hard to read since it's so small, but I enjoyed the challenge of figuring out everything on the fly. Combat is neat and has a good variety of special moves to gawk at, but unfortunately it did feel like it got a bit repetitive over time as you're constantly seeing and doing the same moves and animations over and over and over to whittle down the absolutely absurd HP bars: was hoping the combat system would have something fresh and new to make it unique, but it's still serviceable. But anyway, it's nevertheless very impressive to bring back something like this from so long!

Really trippy and interesting game! Started off a bit awkwardly with the first level being the hardest, since my natural instincts are to not mess with the options/music and not ask for help, haha. Was funny that the level after that was way more on the nose about what you need to do with all sorts of in-your-face hints: maybe rearrange the level ordering for a better tutorial process? Anyway, once it got going I did enjoy all the crazy sorts of stuff this game offers: using a speech bubble as a platform, switching out the level number with my score number to skip, examining recorded footage, oh my! This games got a lot of crazy stuff going for it and I'm very interested to get back into it!

Cool little fun arcade game! I like how there is a bit of a double-game going on, where one game is just you focusing on getting a high score by hitting the targets, but another game is looking for opportunities to best decorate the tree in a good way (like looking for targets where you can criss-cross big lines of tinsel and such). Wish I could save/print my final tree image and score and compare it with others to see who's the best decorator along with the highest score, haha! Also, I kind of wish it would automatically opt-out of the tutorials on a retry, but it's not necessarily, fine as-is. (Also, this is probably silly, but the flashing tutorial text is already enough for emphasis, having the circle targeting for the flashing text made me actually think I needed to aim the bauble there at first, lol)

Extar responds:

Really glad you enjoyed it! Pico-8 usually lets you take screenshots from the game with the F6 key but that doesn't seem to work when playing it through HTML5 in-browser. I'll see if there's another way I can get a screenshot into the game.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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