This was a bit of an odd duck for me! On one hand, I think it looks great and is a really interesting concept! Presentation is great with the wibbly-wobbly letters, the menus, the transitions, the pop-ups and the HUD and so on all looking great! Gameplay is pretty solid as well: it took me a bit too get used to it and to use the dash more often, but once I did, I was making good progress and it was neat to get a gunwyrm going with all sorts of guns and abilities. But on the other hand, I don't feel like I had as much fun as I should? There were a lot of confusing aspects of the game: there aren't any cool effects when you dash like glowing or turning blue or blurry to let you know you're invincible; while there is a 'ding' that lets you know when your dash is ready there's no bar that fills up to let you know dash is on cool down in the first place (nor is there an error sound if you try to dash without it being ready yet) leading me to thinking my dash was malfunctioning; and there was a lack of feedback in general. It just didn't feel satisfying for some reason: enemies die without much fanfare and the guns fire so slow and nothing sounds powerful and the levels and enemies get really samey quickly. I mean, when I die, I get a big, crunchy explosion, but when enemies die, it's practically nothing. I think some juice and variation to make the gameplay not only more satisfying, but more intuitive by giving more information, would help. But still, rather solid for what it is!