Pretty neat game! Very cute presentation and I like the concept of setting everything up in advance and watching all your clones go while the ghost just sits and watches with his following gaze, haha. I do like the intuitive HUD and controls with the timer and the time control fast-forward/rewind buttons, very nice: didn't even realize you had the map buttons and ability to reset or go to other loops, very very fancy! Despite being fun, I did feel like it was a bit of a drag at times: so much of it just felt like busy work, getting people to hold down buttons, step forward, realize you need someone to hold down another button now, buttons buttons buttons repeat ad nauseum, without anything really fancy or inventive except for a few occasions where you have to hold a button down but then step off it so the color comes back to form a platform. Would be nice to see some other tricky mechanics and such play into it, but perhaps I'm at fault because I was going for a brute force high loop run instead of a low loop run, which probably does get quite fancy with the way you need to plan it out. Unfortunately the game did crash on me right before victory! I was on like loop 21 or something and was in the final room, but right when I hit fast forward, bam, black screen! Not sure if it was a performance thing? Game did seem to be stuttering when I fast forwarded as the loops went on and on. Bit of a bummer, but I'm interested to revisit if I can trim those loops down since it's a cool game!
Edit: finally did it without crashing, 16 loops!