Hmm, I want to like this game, but at the moment, the gameplay wasn't selling it for me. I do like the general presentation of the game: has a very charming and goofy aesthetic to it with lots of nice little touches like transition animations (though it looks really bad how the slider bars clip in front of those transitions), and I like seeing the character react to the various events that happen in gameplay, so kudos on that. The gameplay itself, however, felt really bad for me. Don't get me wrong, when it's going at a good pace, it was pretty fun: as said before, it was enjoyable to get combos, see the reactions and rack up the points. However, more often than not, the drill was getting stuck in an incredibly boring loop of bouncing side to side (sometimes literally in an infinite loop that I was only, by the grace of god, saved from by an earthquake), reducing the game to a terribly slow pace. Not only that, but it felt like I had no control over where the drill went, so levels would last forever because how am I supposed to ever hit those specific gem blocks that I need to? I think there is something good in here, but I'd like to see more abilities introduced to help the player control over aiming where the drill goes, as well as balance changes to make it so that the drill bounces at good angles that keep the pacing going. Good attempt though so far!