Huh, bit of an odd egg. On one hand, it's got some interesting mechanics what with the limited ammo that trails behind you, some satisfying feedback for hitting foxes and the various obstacles scattered around, and some potential depth with the armored foxes that take multiple hits. But as it stands, the game feels directionless: I had no idea what the controls were, and I had no idea what I was doing or if there was even anything to do! I was getting points of shooting foxes, sure, but with the limited ammo and no clear direction I wasn't sure what the point was. I ended up making an interesting game for myself where I held down the right button and tried to see how far I could get, all while dodging foxes, trying to only shoot when necessary to conserve ammo: it was kind of fun...but that was just a game I made up myself! I'd really like if the game had, well, something interesting to it, like rules or an objective, as right now it just feels like a weird alpha/prototype: for all I know, maybe there was some sort of objective, but I didn't have any confidence in the game to think there was.