Pretty decent Suika game clone! Compared to most of the other clones I've seen, this at least has a sense of energy and charm to its presentation, and takes steps forward in terms of iteration as the charge-up mechanic is a novel addition to the formula. Provided some decent fun, this!
In terms of feedback:
*While it is lively, I do wish it had a bit more juice to it, particularly in terms of the points/score-keeping. It's given such little real-estate on the screen that it's almost like it doesn't matter, making me feel less inclined to go for big combos and higher scores. It didn't even keep my high-score when I came back to it after a break.
*While the charge-up mechanic is a novel addition, I didn't even realize it existed for the longest time, so I definitely think the mechanic should be explained better: maybe the controls should be kept on the side of the screen instead of vanishing immediately. Furthermore, I don't feel like the charge affected gameplay as much as I'd like: there were times that I wanted to use a super-charged shot to squeeze through a gap, or make the pile bounce around to rearrange things, but I wasn't able to do it, making it feel pointless.
*It would be nice if there was a size chart on the side. Not only would it be nice to see a long-term goal to strive for, it'd be nice to help remember the evolution order so you can plan combos better than just eyeballing them and memorizing.