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FutureCopLGF

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Not too shabby! At the moment it feels like its missing a little something special to it, but it's solid enough. Feels a little haphazard and disjointed in terms of theme: we've got this story about death, but we're jumping around clinging to frog tongues and such. Platforming is cool in terms of obstacles and challenges, especially the wall jumps, but it also feels a bit too fast and sharp for me to comfortably and skillfully handle the characters in a good-feeling way. Looking forward to more!

piratechipgames responds:

Thanks for playing and providing valuable feedback! -Ibrahim

Really nice and difficult! Too difficult for me to beat at the moment, but we'll ignore that for now, haha. I enjoyed making my way through the puzzles and I thought they were put together in a good way to subtly introduce the mechanics bit-by-bit. I felt like some of them were a bit out-of-order in terms of difficulty, but maybe I was just missing something. Had a bunch of nice polish to the game altogether: it may be minimalist, but it had a good feel to it with the animations and transitions, among other things! I'll see if I can get to the end one of these days!

Pretty cool! I enjoyed my time with it, but I feel like it was difficult to grasp initially and could use some additional pep to keep the player interested. The art is great at the moment, but sound effects could definitely help in terms of making it more exciting and explosive (literally). Wave announcements and the jangle of money being added could help you feel like you're making progress bit-by-bit. The pathways for the attackers could have some wavey arrows to help players see how they are coming in. Some of the interface buttons are a bit confusing to understand at first: I ended up quitting the game when I was just trying to close the options menu, haha. Definitely a lot of potential here and would love to see an improved version.

RobotRage responds:

Thanks for checking it out! yeah the criticisms you mentioned are things i need to work on personally, GUI isn't exactly my strong suit.

Fantastic game! Great all-around in terms of art, music, sound and feel, compiled with the interesting premise and humorous delivery of the various mechanics. Got a ton of polish to it which I didn't expect, such as the idle animations, the way the sprite squishes and stretches, the shakiness, etc. The only issues I had were minor, in that the squashy-pillars can kill you just by touching them instead of being crushed by them. Loved navigating my way through this game with the limited controls!

Incredible! Not only it is impressive in terms of delivering the subject matter in a well-written, intelligent manner that covers tons of bases in equal parts humor and horror without being cringy or 'so deep' as the kids would say, it delivers it in a well-crafted game that has superb art, sound, music and game feel and uses the medium to effectively deliver a unique experience you can't get anywhere else. This game had me enraptured all the way through; bravo for this!

This one has me stumped. On one hand, it has some great art, nice little touches to it such as how it shrinks the items into your inventory, and a cool concept in how you gather evidence and piece together a timeline. On the other hand, it's way too short (though I understand that is on purpose, I suppose) and it's a little unintuitive on how to organize the timeline in the end. I'd love to see more of this as I could see the concept run and run with various short scnarios you piece together as this cool detective!

I did not understand what to do with the bunny at first, but I'm glad I figured it out in the end! Loved the puzzles in this game and how they fully explored the mechanics laid forth. Felt very intuitive as well. Liked the little touches such as the level transitions, the cute animations, the textless story, the humor, and the transformation screenshake collisions.

I really liked this a lot! Short and sweet arcade fun with an interesting design around balancing defense, exploration, and resources. Nice little touches to it such as money magnetism and intuitive design and instructions. Could maybe use some slight changes, such as more damage feedback when you hit enemies and making the bullets a different color so they stand out against the background. Still, I felt like game delivered a great and funny experience!

Nice and relaxing gameplay with cool ambiance and pleasing art design! It's not quite my cup of tea as its a bit too simple for me, but I dig the presentation and the nice little touches when your nest gets bigger. Always good to see a Cobra Triangle remake!

Really cool concept but a little too clunky at the moment. There's no clear goal/objective such as levels or high scores from what I can tell, and its difficult to tell what you're doing and how to play with the music. I love the idea of playing to the beat, but right now its too difficult to tell how to play with the beat effectively: maybe if had a crypt of the necrodancer beat indicator or a guitar hero note sheet so you could tell when the beats are coming and shooting on beats awarded you with powerful shots (and missing gave you weaker shots) then it could lead to a great feeling game.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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