Really cool game! Gave me Jump King vibes with its charge-jump based movement. Was really impressed with the level design that kept me hooked with its various challenging layouts, constant introduction of new mechanics like buttons, switches, the trashcan with wheels, and so on! Game also just had a really funny concept, charming presentation, and great music! All-around feels like a really solid game with great design. Absolutely loved the cool cold open where you go through the tutorial and it sweeps up for that title drop: stylish as heck!
It wasn't all good times for me though, unfortunately. One big frustration was the controls:
*I had a lot of difficulty getting used to holding a direction to both point in a direction and charge: kinda wish they were separate buttons as it felt very awkward. S'not bad and I could get used to it, just felt like maybe you were unnecessarily making the controls different from Jump King instead of just embracing what works.
*Charging also felt really weird where I would constantly try to half-charge but end up jumping way harder than I expected: felt like the charge time was too fast and finicky in that way. Again, I was getting used to it but it felt less intuitive than other games.
*Despite using a controller as the game recommended, the game 1) didn't display controller-based tutorials and kept displaying keyboard-based tutorials 2) didn't let me use the d-pad as it kept wonking out and not reading inputs properly for it which left me using the analog stick instead which I didn't like. Maybe it just didn't like my PS4 controller?
*Finally, there were several times where the controls just fully glitched out and stopped working properly. Like, I'd hold down a direction to charge up a jump and instead nothing would happen, or it'd do a little hop, or charge up but then just stay charging instead of jumping when I let go, and so on and so forth. Sometimes I'd get it working again if I spaz out enough and jump out of the trashcan and so on, but ugh! It wasn't even just my controller as I'd switch to keyboard and it would still be glitched out.
More so than the controls, however, the lack of a save/load or level select functionality really hurt me. I liked this game from my initial impression and wanted to take a quick break before coming back to it, only to find I'd have to start the game all over again! As much as I want to get to the end and beat it, it'd be such an annoyance to have to replay some of the levels all over again, especially that level where you need to backtrack multiple times to bring trash cans to place on buttons: fine on a first run, but to do it again would be so tedious!
I'm still overly positive on the game and think it's really neat, but yeah, the wonky controls and the lack of a continue option really hurt this for me. Looking forward to more, though, and maybe it can be patched hopefully!
EDIT: Got to the end on a replay and had a good time! While I did encounter some more bugs and such I was really impressed at the amount of levels and how challenging they could be, as well as how funny and stylish the game looks and sounds!