Wow, really impressive game! I absolutely loved just how slick and professionally put-together it all felt: the general presentation is so cute and smooth, the tutorial was wonderful in that it used pictures instead of just being a wall of text, and even without the tutorial the game just felt so intuitive and fun with the way everything is laid out! Everything is just bursting with life and as juicy as the fruit you manage!
Having said that, though, I did feel like the game was pretty hard! Maybe I'm just bad, but compared to a game like Tetris where the speed slowly builds up, I felt like this game reaches incredible speeds at, well, an incredible speed! Don't get me wrong, I do like games with shorter playtime commitments, but this was overkill for me, haha!
There were a lot of times where I was playing that I wish I had more control. Yes, the game does have those nice previews at the top that let you plan ahead and it does have the swap mechanic and you can cleverly exploit the pause that comes with scoring points, but those just didn't feel enough to contend with everything. There would be so many times that a fruit would be half-down the track and it'd be too late to do anything to save it due to the rigid nature of the tracks, making it feel so stressful to watch the inevitable unrecoverable failure. If I were to have some suggestions:
I'd love it if, similar to Tetris, we had the ability to make a fruit fall down the track faster so we could get it out of the way and try and prevent scenarios where two fruits are simultaneously falling and need to be dealt with. Either that, or maybe change it so that we can control when the fruits come out from the top, but have them heating up due to impatience if we don't let them out fast enough (similar to fulfilling orders in a restaurant game). Another thing that would be nice is if we could draw/erase our own custom paths instead so we could really be in control and save a fruit that has gotten too far down, though I bet that would be a headache to code, haha!
The swap mechanic also felt pretty useless: usually whenever I'd try to use it, it'd be last-second to try and save a fruit going in the wrong basket, but the fruit it'd swap to would be wrong as well and just add to the headache! If I were to make it, I'd make it so it would smartly swap to whatever basket it is leading to like a get-out-of-jail card (but then have a cooldown on usage since that would be very powerful).
For another complaint, I was a bit bummed out that every play session inevitably ends in failure with a game over screen where the cat is pissed off at you. Kind of kills motivation to get better! It'd be nice if reaching certain score thresholds or a new personal high score would congratulate you in some way, like how in Tetris you can build up to launching the Kremlin into orbit with a high enough score! (Then again, maybe this is the case and I'm just not good enough to reach it)
Even though I'm bad at it, I can't find myself hating this game because I really like how well put-together it is in general!