Really fun and frantic action! Overall loved the fast-paced yet strategic nature of the gameplay: had a blast scrambling around to gather fruit and bring/chuck it where needed. The game felt really juicy and satisfying to play at its core, especially when smacking the baddies with fruit. Graphics were simple but very cute and lively, with cool touches like the volcano screen turning transparent if you hover over it. Great concept and nice execution: overall solid all-around!
The only wonky aspects I noticed were that the charge for throwing was way too touchy: if you tap it you throw it a piddly few inches, whereas if you tap it a nanosecond longer you throw it into the goddamn stratosphere. This made it quite frustrating to get a mid-range throw: would like if the charge happened a bit slower to help control the power easier. Other than that, there were some minor things like how the fruit thrown at the catapult would sometimes be layered behind it despite technically being in the launching pod, and I would've loved to throw a baddie at another baddie to damage them: felt confused as to why it wasn't possible when fruit works fine.
A bigger thing to note was that I had a real wild swing with the difficulty. At first, I found the game way too hard: baddies took so much damage and both kept reviving and spawning new ones that it felt so pointless and hopeless to fight them: all I could do was scramble to get as much done before they ruined everything. It was only later on once I learned that a) you can permanently kill baddies if you keep hitting them in their stunned state and b) who cares about killing them when you can pick them up and feed them to the volcano and kill two birds with one stone, that suddenly the game turned on its head and was way too easy! Once I learned those tricks about the baddies, managing everything was a breeze, and when you stack the powerups I got on top of all that, I became unstoppable and went from my highest being a D to suddenly getting an easy S+ and intentionally having to kill myself because my game was going too long, haha (speaking of that, I noticed that the timer speeds to zero if you're in an unwinnable situation with all trees dead: nice touch!).