Pretty cool game that does an excellent job with it's presentation on the graphics and sound department. Really felt like I was playing Link's Awakening or something of that nature. I had fun, but unfortunately there were a lot of bugs and frustrations I encountered that kinda ruined the experience for me. I didn't like the fact that the character only has a 90 degree slash instead of a full 180 slash: when aiming up for down the sword favors a side which makes it annoying to miss an enemy that is directly above of below you, but a little off to the side. To compound that issue, there was a weird delay in aiming the sword: plenty of times I would hit something like down, then right, then slash, all in quick succession, and the character would slash downwards instead of right. Basically if you hit the inputs too fast, it wouldn't register fast enough that you turned. Also there's a weird issue where you can't turn towards a wall if you're standing right next to it? The first boss was really odd too: if you hit the movement keys during the boss intro, you can actually move the boss around, and even potentially move it off-screen to softlock the game! Also, I felt like the first boss was pretty tough since it moves so fast and erractic: maybe tone it down a bit. I think the game is pretty cool and I do plan to play more, but I think I might give it a bit to wait for some patches since it seems like you're hard at work on it.