Very interesting, but also very frustrating! Feels like it is so close to being something great if it just had some more time in the oven. The whole story of two people working against each other but loving the other while doing so through text messages made for a cool story that I wanted to get through, and I liked the interesting multiple choices and endings. The gameplay, though, was overly hard with spongy, annoying enemies that knock you all over and deaths making you restart the whole level, killing the pace and charm as it just makes you listen to the dialogue over and over, cheapening it. The separate grades for combat and dating are interesting, but I would rather the combat and the dating be tied together better: they kinda as are sometimes knockback can push you too far forward, missing a text, but it's a bit weak. For example, instead of making a death make you restart the level, maybe a death revives you close to where you are, but the time it takes to revive means you waited too long to respond, making it awkward, or maybe it makes you send an involuntary angry message saying you're busy (trying not to get killed again). Basically, I think either the combat should either be easy so the focus is on the story (which kinda works because I think we assume these two are experts in their fields), or the combat should be kept hard but it has an impact on the dating instead of just forcing you to reset and kill the pacing.
EDIT: Being a bit more spammy helped with my subsequent runs, so even though I had difficulty with my first run, maybe others didn't have as much trouble if they were spammy to begin with. Other endings were interesting: cool use of 'not answering' in some of the last parts being a good potential answer. Wish the endings had a bit more fanfare to them with an epilogue or something, especially for the best ending, though seeing at least a little ending screen for each would be great!