Pretty neat Metroid-style game with an impressive amount of exploration and upgrades to collect! Had a fairly good time guiding my Scrooge Mcduck through the levels and battling it out. I did have some difficulties with the game, though. For one, it might just be me, but I felt like there were too many interruptions in the game with text-pop-ups that kinda killed the pacing, and the text was very small and difficult to read. The text-pop-ups were funny and such so it helped, but I felt like they could be a little less wordy, or be more visual when introducing mechanics. Next, there were a lot of times where I wasn't sure if something was a death pit or a transition to a lower level: might be handy if there was an arrow or something to indicate if its safe. The biggest complaint was the gun and the lack of feedback on it: for some things, like rewinding the birds, it worked well for you see they immediately start to show signs of being affected, but for other objects like platforms, rubble, seed projectiles, etc, you don't see any changes until you hold the beam for a long time on it, so much time that you might assume you're not even affecting it at all. Definitely has a lot of potential and is pretty good already, just feel like it needs some extra polish to it to make it flow better!