Super solid puzzler with great levels and variety, along with a presentation that both charms and has an intuitive UI design that lets players understand it immediately makes me realize why this won the GMTK jam: well deserved! I think the only weak spot for me was the death animation (I wish he fell down instead of just crumpling) and the combat-related moves: though I understand there were there for variety, I didn't realize the daggers were pointed in a direction to indicate where you would attack towards and I felt like there were a bit more annoying to plan around. Still, had a great time with this puzzler, and even though it didn't save my progress I'm looking forward to playing it again to beat it!