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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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Best Games of May Review! (with video feedback)

Posted by FutureCopLGF - 3 weeks ago



Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!


As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!


Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.


Game Devs Reviewed: @Aalasteir @Luaonhercomputa @WLCSoft @platonenko @SanSanK @Sulfur-Cretin @LeviRamirez @GoiabaGames @QuentinDelvallet @squid-lawyer @voidgazerBon @ChalTheChalk @thriceAccursed @IamJonathan @Minix07 @Skoops @QCrimson @Fish125 @Poceyka @Pandaguru @SomewhoRandomLol @Sambero @Octopus9000 @shyfu @Island-Of-Mine @burningmagma @Necryn1 @filgreen3 @AlkalinePineapples


While all of these games were the best of the month...


MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF THE MONTH


My Top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like and I don't feature an author twice even if they had two good entries so as to spread the love etc etc):



And here are some Honorable Mentions (games that were close contenders for the top, additional games from an already highlighted dev this month, games that are still demos but promising, games that are clones of existing games but still good, applications and art collabs, etc):



Thanks to all the portal warriors that sifted through all the games to find the best in the bunch for me to check out in the first place! And as always, even if your game wasn't listed by me personally, hold your head high as I enjoyed playing all of them nonetheless as they are, after all, the best of the month!


21

Comments

#gappysweep

Thank you very much for playing Alien Hazard! I'm sorry that the cursor doesn't lock to the player. That's something I couldn't fix because of limitations of the engine I used. When I realized it could be an issue, it was too late to give up, because the game was already half done. I had to move on and release it like that. About the highscore, it isn't the only goal. If you keep playing, even if you get continues, you'll reach the final level and fight the boss. If you defeat him, you get a different game over cutscene. Also the highscore obtained is always preserved.
I've received mixed opinions about the unusual controls. So it's unlikely I'll implement it in my next games, unless I find a way to lock the cursor to the player. Thanks again for the feedback! It's an honor for me to have a game reviewed by you.

Cheers! Yeah, I should've realized that there was a boss or end goal, but my brain just couldn't make the connection because of streamer debuff: sorry! Speaking of the boss fight, damn, he's a tough one, especially since he resets not just when you continue, but when you lose a life as well: kind of makes them pointless! I like the challenge, though, and while the control scheme did have some issues, I did like the novelty of its experimentation!

Thanks for playing Circuit Break! Kinda wanted to crawl in a hole and die when you stopped one room short of the new mechanics being introduced and you called it just more of the same, but it's a lesson in grabbing attention in the first precious few minutes.

Cheers! Haha, don't worry, the game was absolutely appealing enough that I got back into it pronto after the cameras were off, and boy did my eyes bulge out with delight upon seeing those cool boss enemies! Sorry I couldn't record that for you! And yeah, I can understand the frustration you must've had in deciding whether to start right where you left off or to give the player a bit of a runway to get back up to speed: based on the reception, I think it all worked out!

@FutureCopLGF it's always a balancing act, so we erred on the side of getting people comfortable with the (admittedly very complicated) base mechanics before throwing new stuff at them. Glad you went back to it! Your feedback gave me a lot to think about, a lot of lightbulbs have gone off in my head, so I gotta thank you for that!