Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!
As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!
Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.
Game Devs Reviewed: @GGMagenta @LiLg @bluemath @lambdanaut @Miltage @adriendittrick @Pixelulsar @xinelu @JohnimationStudios @Rob1221 @quantizedbit @amidos2006 @OneThatEatYou @DantonSlip @MrNannings @daichifob @Prox276 @RisingPixel @LeviRamirez @Rarykos @Frenchie14 @Snackbyte @mayorDump @OddityJo @paulfromsmite @plufmot @08jack @GreenGoatGaming @Figburn @Balbazour
While all of these games were the best of the month...
MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF JUNE
My top 10 was (in no particular order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):
And some honorable mentions:
GGMagenta
thanks for the review and feedback : )
FutureCopLGF
Cheers, hope it helps in some way! Dodger test really surprised me with it's varied mechanics and progression: a good example of a game showing that graphics aren't everything.