00:00
00:00
FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

Level:
19
Exp Points:
3,900 / 4,010
Exp Rank:
13,962
Vote Power:
6.11 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
6
Saves:
43
B/P Bonus:
0%
Whistle:
Normal
Trophies:
11
Medals:
3,280
Supporter:
4y 11m 18d
Gear:
1

Comments

Unity is great, right? I made the switch from Flash a number of years ago and it's like night and day. I totally get what you mean about "doing things the hard way, not realizing there's an easier way." Still though, I do have a great appreciation and love for Flash, with all its flaws.

I know I've said it already, but good job with the game. I'm looking to forward to seeing what more ya do with it!

Yeah, Flash was pretty cool in some ways (nice to be able to just draw assets and animate directly in the program) but Unity is great and I'm looking forward to putting it through its paces. Just gotta stop myself from coding too 'old-school' and embrace these ready-built solutions they have. Cheers and I'm looking forward to check your game out as well!

Oh, you took the Unity pill!
Gonna have to check it out soon.

Also, occasionally people with really old GPUs running Unity WebGL stuff in 3D are going to run into issues playing. If you're doing anything 3D, put a disclaimer that low end machines should use Firefox/ Edge/ Desktop for compatibility. That's something that annoyed me..

Nothing 3D for a while, I think, definitely because of what you are warning about! I doubt my code will be optimized enough to help those performance issues, haha! But maybe that's cause I think it would be too hard and it actually probably isn't with this whole modern design: it's a brave new world with Unity!

@Amni3D @FuturecopLGF It's not performance that's the issue, it's that DX9/10 GPUs on Chrome can't play 3D content (Google's fault, btw), so they'll see a black screen. And I don't think Google cares enough to fix it. So lightly pointing someone towards a desktop build or "use a different browser if stuff aint working" is probably a good idea if doing anything 3D WebGL.

To be fair, it'll probably only make up about 3% of people playing web games, but I think it's worth pointing out.