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FutureCopLGF
Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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Comments

I forgot to get back to you last month, but I just want to say - thank you SO MUCH for doing these. I think this is an incredible resource for the dev community on NG, and your thought process behind doing these is totally on point. It is very hard to know exactly how people will interact with your games. When I got your message last month for World War Wizards, I was ecstatic, but I put off responding because I was frankly a bit embarassed since it did showcase all the places I went wrong, but it was still very valuable.

As for this one though, I'm generally quite satisfied with how you interacted with the game, and I completely agree with your critiques in every aspect. I've been saying since I released Closing In that its an idea I want to revisit, and when I do - I'm going to be keeping this video in mind. It was incredibly helpful.

I do want to respond to one point - those green boxes you were seeing, you were right, those are assets that just failed to load for some reason. I had seen that a few times while making the game but assumed it was some kind of caching issue so it probably wouldn't happen when people played for the first time. It's good to know that I was wrong about that, for future endeavors.

Anyway, thanks again. I really appreciate that you make these and I hope you continue to do so. And thank you for the well-wishes regarding the podcast, I'm glad you enjoy it!

Cheers! Glad it is having the intended effect of helping out, and I get to learn and have fun at the same time so it's great! I'm still trying to be a better reviewer myself: sometimes I'm worried I might be being too stupid or harsh in my feedback, which is why I usually say to just focus on how I play, not what I say, haha.

Ah, I thought that might be the case for missing assets. That's always a really annoying thing to figure out! Plenty of times when I published a flash game with custom fonts I would make the mistake of not testing on a fresh computer: if you don't attach the font files to the each instance in the game, people without the font installed on their computer would see terrible default text.

And no problem about not responding: we're all busy with our projects and I have difficulty keeping track of everything as well so I don't want any pressure on anyone. I need to catch up on the podcast myself: I'm an episode behind! Keep it up!

First of all, thank you for the review it really helps.

For my game (Sticky Sam) I am remaking it but without the glitchy aesthetic to it and making a lot more levels with new and different mechanics and it will hopefully end up on steam. If you would like to play that in the future you can message me and I should be able to give you a key for the game. :)

(The game is very likely to be finished and put on steam but as it is still in the works there are no promises that it will be finished although I am trying my hardest)

Have a good day :D

Cheers! I thought the glitchy aspect was kinda cool, but I can understand dialing it down since it seemed like it mighta been overpowering for some users. Maybe it's not that it needs to be dialed down, but maybe it needed more mechanics to synergize with it and make it really key to the process (like for example I thought there was gonna be some overarching story with a boss glitch waiting to be fought at the end or something). It's a tricky one, for sure! Really cool to hear that it's going on steam at some point: I hope to work up the guts to do something like that one day!

Thanks for your review! I think you actually nailed it with the specs of how fast he falls and how high raises. The whole idea of the game was you would have to click very fast because he is a rock and rocks cant really fly, so you would have to flap insanely fast to actually move upward, while at the same time, falling like a rock. I appreciate your review and glad it could make you laugh!

Ps, I'm not paying any medical bills for finger related injuries

Heyhooo, FuturecopLGF!
Whoa, your video is awesome, thank you very much!
It's entertaining and informative at the same time and your feedback is a great service for any developer.
Also, sorry for the naughty bits in my game stressing you out XD
I liked and subscribed to your channel with pleasure :)
Have a sexy weekend and stay funky,
Dez

Cheers! Next time I'll be prepared so bring on the naughtiness!

Hahaha I'm not sure I can 'keep' the next game M - usually, my games are A, just this time I was a bit tamer (accidentally XD). So, no Features for me T_T