First of all, thank you for the review it really helps.
For my game (Sticky Sam) I am remaking it but without the glitchy aesthetic to it and making a lot more levels with new and different mechanics and it will hopefully end up on steam. If you would like to play that in the future you can message me and I should be able to give you a key for the game. :)
(The game is very likely to be finished and put on steam but as it is still in the works there are no promises that it will be finished although I am trying my hardest)
Have a good day :D
GoodL
I forgot to get back to you last month, but I just want to say - thank you SO MUCH for doing these. I think this is an incredible resource for the dev community on NG, and your thought process behind doing these is totally on point. It is very hard to know exactly how people will interact with your games. When I got your message last month for World War Wizards, I was ecstatic, but I put off responding because I was frankly a bit embarassed since it did showcase all the places I went wrong, but it was still very valuable.
As for this one though, I'm generally quite satisfied with how you interacted with the game, and I completely agree with your critiques in every aspect. I've been saying since I released Closing In that its an idea I want to revisit, and when I do - I'm going to be keeping this video in mind. It was incredibly helpful.
I do want to respond to one point - those green boxes you were seeing, you were right, those are assets that just failed to load for some reason. I had seen that a few times while making the game but assumed it was some kind of caching issue so it probably wouldn't happen when people played for the first time. It's good to know that I was wrong about that, for future endeavors.
Anyway, thanks again. I really appreciate that you make these and I hope you continue to do so. And thank you for the well-wishes regarding the podcast, I'm glad you enjoy it!
FutureCopLGF
Cheers! Glad it is having the intended effect of helping out, and I get to learn and have fun at the same time so it's great! I'm still trying to be a better reviewer myself: sometimes I'm worried I might be being too stupid or harsh in my feedback, which is why I usually say to just focus on how I play, not what I say, haha.
Ah, I thought that might be the case for missing assets. That's always a really annoying thing to figure out! Plenty of times when I published a flash game with custom fonts I would make the mistake of not testing on a fresh computer: if you don't attach the font files to the each instance in the game, people without the font installed on their computer would see terrible default text.
And no problem about not responding: we're all busy with our projects and I have difficulty keeping track of everything as well so I don't want any pressure on anyone. I need to catch up on the podcast myself: I'm an episode behind! Keep it up!