Every month I see to review all of the games that were nominated as the Best of that month, which you can view in the link above!
As a game developer myself, I know how difficult it can be when you are starting out and how tricky it can be to tell how your game will be received by users. After all, you know how your game is meant to be played, and you can't just wipe that from your memory when you're building and testing it!
Therefore, I record myself playing all of the games for the first time for 10-15 minutes and try to voice how I'm feeling when I'm playing it, so that developers can see how a user might experience their game for the first time, especially for things like tutorials. I also try to provide some advice as well, but it might not always be the best: what I'm really hoping is that developers can draw their own conclusions on what might need work from how I stumble through their game.
Game Devs Reviewed: @Nomron @MorsGames @Rob1221 @gl3nk @PippinGames @Noodle @Tombdude @Pomegranite @CosmicAdventureSquad @Flodotelito @brin-o @Spagato @bontegames @NastyOldWizard @Kultisti @milkbarjack @Dazlog @DefaultLabs @VasantJ @RongRong @Cakestorm @3p0ch @XZCendence @Stepford @CarsonKompon @kekitopu @LumpyTouch @Stopsignal
While all of these games were the best of the month...
MY PERSONAL ARBITRARILY-RANKED TOP 10 GAMES OF MAY
My top 10 was (in sort-of ranked order and based on my own criteria which is some weird sense of 'memorability' for me personally and totally subject to genres I like though I try not to be too bias blah blah blah):
Newgrounds - Rushdown Rivalsby SpagatoCombo TomBot as Pico in this challenging stylish bullet-hell action-platformer!
Laser Pushby Rob1221Push laser blocks and direct the lasers into switches that open the exit path.
MADNESS: Off-Colorby StepfordSomewhere in Nevada, Pico has gotten himself trapped in the world of Madness...
Honorable Mentions (games that were close contenders for the top, games that are still demos, games that are clones of existing games but still good, etc):
Many thanks to all the game devs reviewed: even if you're not listed above, I still had a blast playing all of your games! Hopefully my rambling reviews and clumsy feedback can help you in your future endeavors!
Sorry this review is coming a little late: took my 2nd vaccine jab during reviews and I got hit hard by side effects. A large portion of the reviews were also done when I was still coming out of it so if I'm a little bit more dumb than usual, now you know why. Stay healthy, all!
Lots of demos were in this month, as well as a lot of potential prototypes that could be polished into something incredible: unfortunately I don't put demos into the top 10 due to them still being in development, but I'm nevertheless looking forward to seeing how they turn out in the future!