Pretty cool game! Definitely looks like it had a lot of effort put into it: the very fancy intro cinematic as well as the cool HUD with the robo-butler gave a solid first impression, and the way the grid shows where you can place things and the cards all snap into place and give previews and feedback and so on were all very intuitive and satisfying. Love the little touches like how every time you restart, a nuke goes off, giving a very diegetic/in-universe reason for the restart, haha!
I'll admit, I had a real rough time with the game initially: there was a part in the tutorial where you have three lower districts that look like they all need help to get balanced up otherwise you lose, yet you still have a quota for total to meet, so their just didn't seem like anyway to win. I was stuck for a long time there and the confusing lack of feedback it was giving me whenever I failed kept me in a loop until I solved it in a way I didn't think would work but it did??? Beyond that, I also had a tough time with the game as well where I didn't understand why I wasn't able to not build something where I thought I could, and it just felt like a lot of it was up to RNG and such (though maybe that's the point, just nuke it until it works out sometime, but still, this subtle feeling of futility was annoying, though I'll admit I might just be bad).
Overall had a lot of fun trying to get good at optimizing this city with all these crazy goals to meet: certainly an interesting balancing act to pull off!
(By the way, the robot-butler-whatever keeps throwing me off: they have these two lines right beyond their eyes that look like lips, so I feel like that's their mouth, but then they've got a mustache looking thing below that, so those two lines must be the nose and the tiny bit way below must be the mouth, but I just can't accept that and it disgusts me, haha)