Pretty well constructed and interesting game, but man did I get lost once it came to the priority stuff and ended up quitting in confusion.
Before I get to that, I do want to give the game a lot of props. I love that the tutorial isn't just a wall of text but is actually very visual, has extended details you can view on hover-over, and gives you great examples to work through to cement the various rules. Furthermore, I love that there are options to skip (to allow you to get to the game quickly on replays) and repeat (if you don't understand). Finally, I mean in general the presentation and construction of the game is really solid: graphics are very nice, menus are great and reactive, and so on. All of this gives a great first impression and made me really want to love the game!
Unfortunately, now I gotta get back to where I left off, in that I couldn't even get through the tutorial! Everything was going pretty well until it came to learning the priority system: while I think I do somewhat understand how priority works in terms of the row and column close, I'm still very unclear on why it is important and how we are supposed to utilize it. Like, it teaches you to calculate priority, but why do we need to use priority and what are we supposed to go for? It just felt so confusing: it seemed like it was trying to do a good job at teaching it but left out some crucial details. I think I eventually got it? Maybe? The second priority puzzle seemed to do a better job at teaching priority but I just got confused at why some matches didn't work. I never had a full grasp on it and I wouldn't blame a lot of people for quitting. There's got to be a better way to rephrase the instructions to be more concise and intuitive, like perhaps saying that you can't fill a square when a row/column already has a filled square within it, and display that priority field that showcases you need to look for matches starting in the top left and work to the bottom right? Maybe the way it tried to explain was just overcomplicating things. But then the grouped numbers happen and auuuughh!
There are also some other complaints like how the life system tries to prevent brute-forcing, but ultimately it is still possible to just brute-force it as the puzzles do have a set solution and aren't changed up on retry, so while it might be tedious to keep clicking the tiles over and over from the start as the puzzle resets over and over, it's still possible to learn it that way, so it might be a bit pointless and not the best solution?
Again, seems like an interesting game, and it's doing its best to teach it so I want to give it the benefit of the doubt, but despite all that I still found myself floundering! I'll give my brain a break and try to process it later on.
EDIT: Ok, once I actually figured out how the rules worked and all that after some sleep and experimentation, I actually had a lot of fun with this game! I really liked how, despite just doing the same puzzles essentially, it kept things feeling fresh by contextualizing all of the puzzles into the spy aesthetic to give them an air of importance and style. I was also super pumped with the last section where we needed to do the puzzles under pressure and with distractions: what a great final test of skill! Would've loved even more levels. Raising my score for this game since I gotta give it credit that I felt like, while the tutorial didn't work out, it nevertheless made me want to keep giving the game another go since the game seemed to try its hardest and put a lot of effort into it to make me want to love and understand it.