Hmm, this unfortunately felt quite rough to me.
It definitely had a pretty solid first impression, as the general gunplay, gore, weapon swapping and so on seemed great: felt and looked pretty smooth and well-animated, and it was very satisfying and fun to blow people away with guns and watch their gibs and blood fly all over the place. Certainly feels like you've built a decent core array of assets.
However, while the game showed a lot of potential initially, the gameplay itself very quickly just ended up feeling very bland, simple and repetitive, making it all feel like a very style over substance situation.
Once you play the game for a minute or so, it felt like you've seen everything it has to offer. It just felt so tiresome to run around this maze chasing these Sheriff clones, spamming the dodge button over and over to keep up with them. The world felt so dry and annoying to navigate, and the way enemies were spaced out made the flow of combat very awkward: sometimes you'd have huge patches of time with no action, then suddenly you get this mass of enemies all bundled together. It looks like the game might have a clown boss later on, but I just didn't have the patience to get there.
Upgrades were very boring as well, not only being the same three things but they didn't add anything to the gameplay and were typically so minor as to be unnoticeable. As enemies start to get guns later on, combat gets more annoying since the cramped corridors combined with the fast bullets means dodging is practically impossible and you just take so much chip damage, especially since you need to chase the Sheriff.
Melee feels absolutely terrible. I can understand having melee be a bit weak to drive the player towards seeking out guns, but even if that was the case, it's just too rough here. The range is so short n' stubby and there's no stun/knockback for hitting people so you frustratingly can't deal damage without taking damage, making it feel pointless.
The game also had a bunch of glitches, such as invincible enemies that would phase through walls for some reason or other.
Again, it has a lot of potential for some good Madness-style shooting action as it does a lot of things right in terms of combat, but the core gameplay loop of chasing Sheriffs around this maze just made wore me down and bored me quickly: with a better world and more interesting objectives/events, I believe this could be very nice.