Hrmm, it shows some promise, but unfortunately due to its nature it begs comparison to games like Vampire Survivors and its many contemporaries, and in that respect it falls incredibly short for me, essentially feeling like some sort of bootleg Vampire Survivors clone that is bugged to never let you get another weapon to add to your arsenal.
As said, it does show some promise. In general, the concept/theme is interesting and the graphics and special effects are decently charming. The best part that stands out from other survivors-likes is that this has a nice variety of monsters with different attacks and properties, like the bats who stop-and-go, the slimes who split and leave behind puddles that slow you, the zombies who can crawl after sawing their legs off, and so on. In theory I think it could have some nice strategic combat.
The game, however, ends up feeling very bland and repetitive both from a moment-to-moment and a long-term progression viewpoint. The upgrades are incredibly unexciting as they never evolve your gameplay options in any way, being just bland statistical increments that are practically unnoticable. You don't necessarily have to be like other survivors-like where you have multiple weapons going off simultaneously, but the single weapon this game has, the chainsaw, is very boring and begs a more interesting control scheme, like being able to swing it around all physics-y like a ball-n-chain. Apart from the enemies changing, late gameplay felt practically the same as early gameplay making it feel so pointless.
Perhaps with a bit more of an interesting combat mechanic (like more control over the chainsaw) and more interesting progression/upgrades, this could be pretty cool, but for me, it currently feels a bit underbaked and doesn't have a nice hook yet.