Hey, pretty dang cool game you got here! The game may be bleek, but the design of this is hella sleek (pardon the dumb poetry): everything about this looks and feels great overall, with a very professionally-crafted impression. The good times don't stop there, as the gameplay is also pretty cool with a nice core design of having to avoid ghosts that can only be seen and defeated with your limited flashlight, while the game keeps ramping up the stakes with new obstacles and enemies that push you out of any potential safe zones and encourage fun chaos. It's technically a bit shallow with it being the same progression over and over with no big story to strive for, but nevertheless its a fun, addictive romp.
If I did have one big complaint, is that it was very tricky at times to determine when I would take damage: many times I would get hit by a bullet or ghost that I thought would only graze past me since the perspective makes me think that they, while technically overlapping, were not actually colliding with me. Upon testing, the game does seem to be rather generous with the hitboxes and only counts it if you get hit dead-center in respect to the 2.5D perspective with depth, not reducing everything to a flat 2D perspective, but still, without shadows for bullets and ghosts it was difficult to discern their actual position: just how far are they actually hovering over the ground?