Wow, didn't expect a Pico-8 game to be a point-n-click adventure, and a Clock Tower-esque one at that!
For the most part, I felt like this was a pretty short and sweet adventure! It was a bit confusing at first with the way it just dumps you in with no story or prompt to work from, but luckily as long as you follow your natural instincts to explore, everything starts going as it should. Presentation was really slick and solid, especially in terms of graphics, and I thought the touch of having a mood indicator for your character was cool. I felt like the chase scenes were pretty well-designed in how it naturally leads you around to discovering water, and later you have to outwit them by circling around to get to the basement door. Loved the cute little ending of the monster disassembling to feed on the cat food surplus, haha!
There were a few clunky and buggy aspects to the game, like how dying feels rather awkward and almost like it didn't happen clearly, and I had a weird case where it used my brass key on the stairs but then gave me it back after dying but I didn't use it again afterwards? Also in general some of the chase scenes were a bit weird with how it can spawn you in an unexpected position away from the door after going through said door, instead of just putting you in front of the door as it does when outside of a chase scene, and then spawning the monster behind you shortly after.