Quite the interesting visual novel you got here! Quite the eclectic bunch of characters and art styles that serves to keep you on your toes and always feel like you're experiencing new things and learning more about Newgrounds. Very impressed at the effort it must've taken to have so much voice acting and character/background art: never felt like I was experiencing those usual visual novel doldrums where you're just staring at the same art so long it gets burned into your screen. Wasn't expecting to see a continuation from the first one, but it's a nice surprise!
For the most part it's a nice adventure, but if I were to offer some feedback:
*Kind of feels like the story and humor in this game trends towards, for lack of a better word, 'purple-monkey-cheese-dishwasher' jokes and what feels like inside jokes between friends, leaving me feeling awkward, like I'm reading something not only outside my age/demographic but more so not meant for public consumption, more for just between friends. It's not bad, of course, and it's likely fully intentional as hey, it's a Newgrounds game on Newgrounds so what better place would you publish this, but still, as someone who isn't part of the forums or art circle, I felt a bit weird, like I'm at a party with people I don't know or reading someone's diary that is not meant for me.
*Due to an overstuffed cast that all has to take their turn saying their bit, the pacing of the game can be a bit slow, particularly at the intro where it takes so long to get to the actual main premise and gameplay: they spend so much time hammering in the same recapped point (though to be fair, MC-kun deserves to have it hammered in). It can feel so pointless as well since some characters can take up so much time with their antics despite not even being plot essential.
*A lot of the characters seem they aren't differentiating themselves in great ways: the initial introduction for all them felt like deja vu where they practically repeated the same amount of being chill and cheering up MC-kun and MC-kun thinking that hey, they could be a cool friend, blah blah blah. Sometimes it feels like they have no states inbetween being super chill peptalkers or batshit nutjobs, haha!
*Script is riddled with a lot of typos and odd phrasings that should've been proof-read out, though I suppose it's not that much of an issue in this case since it somewhat adds to the comical appeal. Also sometimes a person will still be talking but their nametag won't be present anymore above the text: usually happens when they have multiple lines but not always?
*Game can be a bit unfair at times: on the first day I went to the dorms without exhausting all of my options yet and MC-kun went to sleep and advanced time, making me miss out on all the other options. Bizarrely, the very next day it actually does warn you of this very thing if you try to go to sleep before talking to everyone, so it was weird it didn't before. Furthermore, it feels kind of bad that the game seems to immediately railroad you into events for a certain character so early on before you really get to know them: I chose a person in my dreams thinking it would just maybe get a slight inclination to their potential ending, only for that to practically lock me in.
*The fact that voice acting is very inconsistent (in that it can jump back-and-forth, sometimes within the same scene, as to whether someone gets fully voice-lined or just grunts) can create an awkward feeling to the conversations. Grunts as well can be quite repetitive: I recall a scene where Faye is talking to the locker duo where she kept repeating the same grunt over and over and it took me outta the moment.
Still haven't made it to the end yet, but I'll keep you posted!
EDIT: Yay, I'm part of a DDR trio! It's all I ever wanted! Thank youuuu