Surprised at how challenging this got! I was worried in the beginning with how easy it was being, but hoo boy did I eat my words. Overall it is a bit of a mixed bag for me. On one hand, the gameplay, while simple, is pretty solid and the game does a good job at constantly escalating the challenge with a large amount of varied enemies and obstacles being introduced bit-by-bit. Graphics were pretty decent as well: a bit drab, but with some nice effects like dust clouds for movement and jumps. On the other hand, I did feel a lot of the challenge was not quite from good design, but unresponsive controls, annoyingly obfuscated obstacles, and frustrating physics. There were definitely some times where when I got hit, it was on me, and that's fair, but so many of my jumps were unintentional or delayed because of the controls: for example, I'd try to walk off a platform into a glide, but instead of gliding, it'd treat my input as a late jump right into some ceiling spikes, killing me (I suppose this is the bad aspect of coyote time). Plenty of other times where my jump would just go awry or I'd bump into something and lose my glide for no reason and such. A lot of the obstacles, like the crumbling bricks or especially the falling stalactites were barely visible and incredibly annoying to look out for. Speaking of looking out for, I wish there was a way to look down: I understand that we have a glide, but like a climber does (or a faller in this case, haha), I'd like to be able to look ahead and plan a bit (I understand if gliding is supposed to be a replacement for this, but still). Oh yeah, another big thing that tripped me up was the inability to ride falling platforms: I really wanted to ride on them and jump off, but they fall at a different rate so you end up detached. I still feel like I had fun, I just feel like this game kind of rides right on that tenuous line between fair challenge and frustration.