Neat game, but I feel a bit conflicted on the execution! Definitely feel like the game has a solid core to it: I liked the graphics for the general presentation and way the player is animated (especially the jump) and I liked the gameplay as it felt smooth and fun to get up the mountain. I'm really conflicted on the stamina mechanic and how it was implemented though, as it felt like it had so many ways it could just screw you over. I hate how I didn't even notice stamina at first since it's tucked away in the corner and its effects aren't visible on the player until its all gone, I hate how stamina can only be recovered by forcing yourself to wait at campfires which kills the pace, I hate how stamina isn't restored after death, and I hate how stamina can slowly get depleted and screw you over into an unwinnable situation that you might not realize you're already in. I think the stamina system does have potential merit in terms of making you calculate your route and be very cautious and conservative and such, but here it just felt like it got in the way. Also felt like the game was very short and would've liked more to the journey with more interesting obstacles and such (understandable for a jam though).