Very interesting and fun puzzler! The goofy story, premise, and aesthetic were very cool, but the part I loved the most was how interesting the powers/abilities were and how the puzzles and platforming were built around them. They just felt very different from what you get usually in these types of games: instead of a double-jump, you get this wild temporary platform creation ability, and instead of a dash, you get this blast ability which can also serve as a psuedo-dash if you aim it backwards and ride the recoil from it. Combine those abilities together and then throw in some interesting obstacles like those ad windows that you can only stay on temporary, and this ended up being so much fun! Bit of a bummer that it's not complete and it has a bit of an anticlimactic ending, but hey, I'm happy to hear that it is in development since I think it has a lot of promise going for it, and I can't wait to see how it is improved upon! I didn't encounter many issues in the game as it felt pretty smooth for the most part: I think the only confusing part for me was the tutorial in teaching dash jumps as it makes it look like all you need to do is dash and jump to make it all the way across, instead of dash jump, create a platform midway, and then dash jump off of it (but maybe the tutorial is vague so you feel smart figuring that part out? up to you!)