Decent little game! While it does have a very 'my first game' vibe to it due to the overly simplistic graphics, system default fonts/buttons and janky game feel (such as the collision glitches) to it all, I did feel like it was a good core concept where you need to play effectively in order to outrun the dark and that there were some cool touches to the game, especially the way the music would amp up as you get closer and closer to hitting your boost threshold until it finally starts blasting!
My main problem with it is that the speed is supposed to be the part of the game that you're supposed to get excited about and is required to win, but I absolutely hated it since it made the game way too bloody fast and the combination of the warped camera and obstacles that are colored the same as the ground made it way too annoying to dodge effectively. Controls felt very unresponsive as well considering the speed it wants you to react for dodges.
It's definitely kinda ho-hum and not anything too great as it is, but I feel like the little touches such as the dynamic music give me hope to see bigger and better future projects!
By the way, not that it's bad or anything, but might this have been made from just making the 'my first game in unity' tutorial game from Brackeys and just making some minor adjustments to it? Just curious: I made a simple game from that tutorial as well and its very similar to this.