Not sure what's going on in this one: feels like an unfinished prototype or something? Best I can figure out is that it looks like you've got some sort of RPG fight where you deal damage by playing a minigame with the dice: you can knock dice into each other like you're playing pool, or just blow them up with bombs, and so on, and depending on how well you hit the dice, you deal more damage. Don't really know what the cash items are all about.
The idea definitely has promise to it, I suppose: I do like RPGs like the Mario RPGs where you play fun minigames to determine damage. And it can be really funny and satisfying to see a huge chain reaction happen when you whack the dice and the game gets flooded with damage numbers and causes a slow-down.
Only problem is that this seems half-baked and doesn't have any strategy, story or progression to it: you get so many items to play with, there is no threat to make important decisions, and you just keep getting more recycled enemies with higher HP for no discernable purpose. You can just sit there and wait for dice to fill out and score an easy win: you'd think that, at the very least, you'd be fighting against losing health from enemy attacks so you might be pushed to make the best out of what dice you have, or something, anything!