I really want to like this game, and in the end I kind of did, but man, the game overall felt very janky and, if you pardon the pun, unstable.
On one hand, I thought the concept of the game was very interesting, and once I got to terms with the controls, the improvisational combat as you switch back and forth between battling enemies while balancing a bus made for some really chaotic, high-energy fun. All of it leading up to a crazy boss fight at the end was great as well, so overall it was, or could've, been a nice experience.
But man, the game did not make a good first impression on me as I died almost instantly at the start before learning anything. Maybe it's my fault, but I wasted so much time thinking the goal was to balance the bus by distributing weight on both sides by using your own body and punching suitcases/enemies to sides equally (or just eliminating them with punches to reduce variables on the scale, so to speak). I think it makes sense to think that, no? But eventually I learned that it was just about unnaturally punching the bus on the sides to adjust it: simple once I realized it, but I found it very unintuitive to reach that conclusion. And even once I came to terms with the controls and such (in which I didn't realize you could double-jump for a long time), the game still had an overwhelming janky and unpolished feel to it as my character moved about unnaturally, got stuck, got hit when it didn't make sense, pushed the bus when it didn't make sense like landing from a tiny jump or dash, and I had to battle very annoying enemies like those damn birds: ooooh those damn birds!
The game was good enough that I made it through to the end and I'm somewhat glad I did, but I do think that, if I didn't know about previous games from the squad, I probably would've dropped this game from the first impression I got, so I definitely think it could've used a lot more time in the oven.