Wow, quite the spooky adventure! Very powerful visuals and audio that delivered some great spooks despite the simple, technically low nature of the presentation. That's not to say that it was that simple, as again the game impressed with the cool analog interactions on all sorts of objects. Love the way it built up the experience bit-by-bit in the initial loop and then turned it on its head in the next loop: really let the tension and dread set in when the realization hits. I'm sure a few people will be bummed out that the game kind of forces their hand to do evil stuff (even I was a bit annoyed) but it was still very cool stuff. Again, some great stuff here (and it didn't even rely on blasting my speakers out with jump scares, so thanks for that!)
The only thing I was a little bummed out about was that I felt like it didn't lead to an effective climax. It almost felt like I got off too easy when I got out at the end. Maybe there were multiple endings, or subtle lore I missed? I did notice the paintings/pictures change here and there but I wasn't sure if there was something specific it was doing. I really felt like it was building up to something, like some sort of revenge, or abuse, or whatever, but then it was over before I knew it. Still, it's not like it ruined the experience or anything, just a little bit of a bummer that there wasn't some sort of, I dunno, center or theme to it all beyond 'whoa, spooky clowns" (to be fair, though, they were pretty spooky clowns).