Haha, I came in expecting a driving game with maybe some pizza cooking mechanics, but instead I was bludgeoning gamers with a keyboard Hotline Miami style: quite the surprise, but a welcome one to be sure!
Gameplay was pretty cool: maybe a little basic and fiddly/floaty at the moment in terms of feedback/impact for both you and enemies, but it's a work in progress and I think it has a decent core to it that allowed for some fast-paced smackdowns. I did especially love that certain weapons had different effects like how the guitar actually makes a musical sound when you hit people with it: I'd love to see this expanded upon with all weapons making unique sounds and effects (and vary it for whiff, hit and throw hit), like for example have the keyboard make a plastic-y impact sound and scatter keys around the floor. You could also maybe bloody/marinara up or damage the weapons as you use them as well just for even more feedback. Also as a side note, I liked how you made the text fast-forward if you click it midway during dialogue.
In terms of feedback, I only have a few complaints. The title screen is a bit confusing because it asks you to press something and doesn't count mouse click, despite the thing you actually need for the main menu is the mouse, not the keyboard. I also wish the menu of receipts for the level select would actually show you what is coming up next on the button itself: I should see the lock icon on the next button, not when I actually page over to it. I found the game a bit frustrating to play since the actual gameplay was in such small bites between long dialogue segments (could just be because it's the beginning of the game, but still I just want to let it breathe a bit more). And of course, there was some slight jankiness to the gameplay that could be polished up: I had weird enemy detections through walls they shouldn't see through (and they can hit you through walls as well!), and I found it weird that the wrench plays the stun sound effect that you'd expect from throwing a controller despite it outright knocking enemies out in one hit like the bigger weapons (basically if they get knocked out, don't bother playing the stun sound effect). And in general I'd like a bit more impact and strategy to the combat as it progresses, the amount of damage the player takes from hits seemed difficult to determine (maybe just make it one hit deaths?) and I found the powerups you get between missions silly and unnecessary and could be removed or reworked (sorry that's vague).
Looking forward to see this get improved on: overall it was quite charming with an amusing concept, along with some great core gameplay, so I think it could be a real grand slam!