Heheh, as usual I'm a bit lost since I'm not super deep on the lore, so I'm only able to do a rather shallow/surface level impression.
While I'm usually down on how goofy and overly punched-up the script is, it felt like it worked a bit better here: maybe I'm just getting used to it, but I had a few good laughs here and there since it felt like the game just went full-ham with whatever it did. For example, it turned the minor alcohol quip in the beginning into a huge thing which I did not expect.
I did appreciate that this game got to the action a bit quicker than usual: most of the time I need to wait far too long to play at all, but this one was different. That being said, it was a mixed blessing: while I found the various goofy tasks I needed to do amusing, including mini-games like catching the bucket, the tasks were just weird chores and nonsensical. Why the heck do I need to get water from a certain pond in the corner (and why can't I even interact with the well or pond near the well, when I can with the other water sources?) Why not have a puzzle more apt to the situation, like finding the various buildings/landmarks mentioned in the book/live feed around town and triangulating the position of the kidnappers from that, instead of just doing random chores?