Mmm, this one was a bit bleh for me unfortunately. I really like the concept of finding items and such hidden through echolocation, and it provided some interesting strategy to think about. Or at least, it would provide some interesting strategy to think about, but really it just felt like an incredibly simple mechanic that can just be spammed for no consequence. With that, all that was left was just a very bog-standard game with aimless direction, repetitive levels, unsatisfying collectibles and bad, dull controls that led to me constantly getting stuck in walls and just feeling janky as I flew about. I was surprised that the echolocation mechanic wasn't used to more creative lengths, such as maybe having to bounce it or even use it to find the walls of the level in the first place, I dunno, something, but even then I dunno if it could elevate the bad game feel from the weird controls.