Pretty neat game! The whole grapple mechanic is pretty fun and adds a lot of interesting strategy to the fights: really escalates things in an interesting direction, similar to something like Bionic Commando. Alongside that cool core concept, I loved the goofy story and the large variety of enemies, mechanics, bosses and so on. Basically, the game just did an excellent job at constantly amping things up bit by bit, introducing new enemies, new techniques, new bosses, and so on, which kept me hooked and wanting to play more.
As nice as it was, it definitely does have some clunky aspects to it. For one, I found it very confusing to have to grapple your hand off-screen to proceed: would much prefer if you would just grapple to a point near the exit and then it would transition you (I almost thought it started to do this in the later levels, but instead it just put a grapple point that you'd still need to grapple off-screen anyway). Speaking of grappling, sometimes I wish it was a bit more forgiving at times, and they were some oddities like being able to grapple to points that enemies are sitting on top of, still alive. Some of the ways the game spiced things up, like suddenly introducing a table flip mechanic for a boss, were a mixed blessing at times, as while they did shake things up and keep it fresh, sometimes it was a bit too drastic and out of left field instead of building on core mechanics. And finally, I was really bummed that the game does not have a save/load or continue feature. Obviously a lot of these are understandable given it was a game jam game. but still, would love if some of these could be polished up or added post-game jam.