Seems like it has some cool stuff going for it! I quite liked the unique style of combat with what seemed like multiple viable strategies, like go straight for clashes, fake them out, jump to hit them in the body or bounce on their head, knock them out of the ring, etc. I also liked that the stages mixed it up a bit with not only arena combat, but this kind of race combat as well.
Unfortunately, the game overall felt very rough and confusing to play. Don't get me wrong, I like when a game jumps into the action quickly, but this game overdid it by just immediately dumping me into combat without even teaching the controls, and even once I did learn the controls, I never felt like I could tell if I was playing correctly as it all felt so random and the potential feedback for seeing whether my hits were working wasn't visible or it was tucked in the corner where I wasn't able to look since I was fighting. It could definitely benefit from more explanation on fighting techniques and more feedback like damage numbers and maybe color sparks indicating whether an attack worked or failed or whatever (maybe it does this but I couldn't tell).
Not only that, but the AI seemed to be very subpar: eventually the AI seemed to get smart in the later stages and mixed their strategy up a bit, but a lot of the early fights just had the enemy come straight at you like a robot and just constantly clash over and over. I think there is a lot of potential in this game that maybe I'm missing out on just because I don't know the mechanics since the game never taught it effectively: very unfortunate.