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FutureCopLGF

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Solid all-around! Love the presentation which gushes style and professional with its cute art, bouncy animations, goofy font, great music, funny concept, and fast-paced shooting fun. Felt really well put-together and impressive. My only complaints were that it ended too soon and I feel like it didn't explore the concept fully enough for my tastes, leaving me hungry for more!

Pretty epic game with a good and funny concept that is a nice twist on expectations! Love the Gyromite and Warioware style gameplay where you scramble to understand the situation quickly and think outside the box. A little bit frustrating at times, like how you want to just place down a plank but you have to throw it, but otherwise good. My only real complaint is that I felt like it ran out of jokes too quickly. I was expecting each level victory to have new funny dialogue from the ghosts, or each level death to have Jerry do another stupid thing to ruin the party that you could laugh at, but the dialogue started repeating way too early! Also, the game was great and I wish I could play more levels of it!

Pretty fun! I was initially confused by the setup as I thought the ghost that appeared on death was shooting at me, not the enemies, as a way to make things harder and harder, but little by little I grasped the mechanics of the game. It might need some better explanations in game, such as maybe having a ball of light spawn when you level up that goes up and damages the curse bar, showing your progression: stuff like that. Would also love more chunky effects, like bits of bone blasting off skeletons when you hit them with bullets, not just kill them, to make it even more exciting. In the end, it's a pretty solid shooter that gets chaotic in a fun and good way!

An interesting concept, but I'm not sure how to play the game in the best way. I was expecting to draw fun ramps and maybe block the character with walls to dodge obstacles, erasing them to let him proceed, but none of that seemed to work as the character can barely walk up an incline and is stopped by a slight stair gap. In the end, I'd just draw a line covering the ceiling to block falling spikes forever and then draw inside the character to glitch push him towards the ending. The physics for the spikes weren't the same every time they fell so it led to some frustrating and unwinnable situations. I do enjoy the goofy presentation with the nice little touches like the paper scrucnhing transition, however.

Hmm, not much to this, at least from what I can tell. I'm worried that maybe I missed something: there was so little to do that I was expecting some sort of crazy twist once I caught a few fish, like it would transform into something else more exciting. Controls were confusing to learn as well: I was expecting to click in the water to cast my lure there, not click on myself and drag. Not sure if it's a multiplayer game? If so, maybe I missed the boat.

austineast responds:

it is indeed a multiplayer game! and yes, the most you are able to do is fish - a little sparse, but thats what i was able to accomplish during the game jam I made this for. regardless, thanks for playing, and i appreciate the feedback :D

Pretty cool game and concept! Nice to see this make what is a good experience of an escort-based game. Makes me feel like a tank in an MMO. I wish the enemies would splatter their particles on death away from my shield so it feels like they smacked themselves against it more. While it's a simple game, I think it's pretty intuitive at communicating the mechanics without words and it has a good variety of well-designed enemies and challenges.

Not too shabby. Wasn't the most impressive game from a production standpoint, but it did make me think about stuff in my life by reading the poems, so it was an intense, but nice, emotional experience and I think you accomplished the goal well.

Not a bad start. Has a decent core gameplay to it that just needs some polish on it. The controls could use some work: I can't find a keyboard button to switch weapons and they aren't explained anywhere except in the description (which should be used for saying what the game is about instead).

juanfilix responds:

Thank you so much for playing it! yup you are right and i m working in this so hard, in a couple of days new version will be release with bugs fixeds and more levels

Definitely very impressive from a presentation perspective: the transitions, animations, graphics, music are very professional and stylish with lots of nice little touches like tiny splashes when bullets hit the water. Feels like the actual gameplay is a little lacking, however: shooting feels weak and unsatisfying, the package delivery mechanic isn't explained nor enforced by visuals (I thought the energy portal was actually hurting me at first instead of taking my packages since I didn't see positive feedback) and the progression doesn't have much sense of momentum or purpose. Would love to see this fleshed out more as it feels like a very good start: just needs some meat on its bones!

filipp8 responds:

I added explosions and some other things like ingame hints.
I plan to add more content. Would you like to play it again?

Very nice puzzler! I enjoyed Blue and I very much enjoy Green as well. Game has a very nice chill atmosphere to it due to the simple graphics and ambient music. The puzzles are very fun to figure out the tricks and logic to them.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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