Bit of a mixed bag on this one! Feels like it has what could be a very nice core gameplay structure, but it's just encased in jankiness and blandness.
Like I say, I think the core gameplay is quite solid. I like how weighty and satisfying the melee weapons feel: they're slow, but it adds a strategic element and satisfaction to the impacts, which are so crunchy. I also liked how it had some hidden depth with the Morrowind melee system where moving side-to-side when swinging does a horizontal swing and moving forward-back does a vertical swing. Gunplay was cool as well: loved seeing how enemies gibbed when blasted with a shotgun and I thought the system of no ammo display expect when you check your magazine was rather neat. All in all, combat felt pretty cool.
Everything surrounding the combat, however, was really janky and unprofessional. The title screen, HUD, buttons and so on were super lazy and terrible looking, especially with the way the health meter goes into negatives instead of stopping at zero, c'mon! The game doesn't have a working pause menu, where dying while you're in options can end up having the death screen overlap it. There was a lot of confusion with interactables: you don't get any prompts that appear when you can interact with something which leads to confusion on whether it is interactable at all. I didn't like the way the game kept teleporting me constantly to transition levels and it would always face me the wrong way, the durability prompts for weapons don't appear if you drop and re-pick up a damaged weapon (they only appear if you attack someone with it), the block feels really bad and unsatisfying given how much you need to time it (I'd love if it stunned the enemy on a successful block like a parry), and so on and so forth: it's a mess!
Would love to see this polished up to really make it shine as it should: like I say, I think there is something cool in there, but it can be very hard to see at times!