Interesting game! Certainly a bit on the nose with its concept, haha, but I nevertheless found it very clever and fun. Certain elements to the game, such as the character always moving in one direction, seemed odd at first, but I realized that it was part of the way the game adds challenge in trying to keep yourself out of the shot. Loved the presentation as well, with the pictures popping up on the side along with chatter, and negative chatter popping up if you blow it.
While I did have an alright time, the game did start to get a bit monotonous for me. All of the rooms I went to seemed to be the same thing without any means of escalation to them. Also, I couldn't work up the nerve to play again after dying trying to find the exit door on room 3: having to restart all over again from that just felt too punishing, especially considering I felt confused why your batteries still drain even when finding the exit: I was done, after all!
That being said, there was something else that stuck out for me. It's perhaps my fault for getting a false impression of it, but I thought the gameplay didn't live up to the concept as much as I thought it would. It's good as a fast-paced scavenger hunt and all that, but I felt like the concept that the intro was trying to build up to would be some sort of Hitman-esque game where you setup accidents to put people at their worst and then take pictures of them, or perhaps a stalking game where you try and trail people to snap a picture at just the right time when they're doing something bad. You know, I wanted it to get all Nightcrawler (the movie, not the X-men) on me. But again, perhaps I'm being too harsh on a jam game and unfair for judging it on what it wasn't: for what it was, I still thought it was quite neat.