I gotta admit, I had a really rough start with this game due to the controls. Based on the way the controls are displayed, I kinda had it in my head that I needed to use one button for tongue, and another button for jump. This made me think the only way to cancel a tongue maneuver midway was with a jump which felt like an awkward process to time. Or something like that? Gosh, I can't really remember, because once I discovered that I can just hold down the tongue button and cancel a maneuver midway by just letting the button go, then everything clicked for me.
With the control issues out of the way, I was really impressed with this game. I found it to be a very fun challenge to overcome and get skilled at (at least once I learned the controls and got over the annoyance of not having air control and such), and I loved the level design in that the platforms always seemed smartly placed to naturally form funnels and checkpoints for the journey. I was also blown away at how bloody charming the game was: the sound effects were top notch, especially the satisfying smack and pop of hitting the ground and getting up, and I loved all the little touches like falling through the roof and later having a carpenter show up. Having said that, I was a little confused that I couldn't interact with any of the characters on my journey up: maybe I'm missing something?