Interesting idea, but a little lacking in terms of execution. It definitely has a rather interesting control scheme for a shooter, but as fun as it was to learn how to control and shoot effectively, once I was as good as I felt I could get, there wasn't much left of the game besides it: the game seemed to just loop forever with the same few enemies. It did seem to be upping the difficulty as I went by increasing the enemy density, but in such a slow, incremental manner it just felt arduous. The guns were kind of fun to switch between, but at the end of the day it felt that, instead of switching guns to fit various scenarios, it was more that I was forced to switch to laser to deal with the blue balls that can't be dealt with any other way, and then I can go back to using whatever gun besides laser. Again, not necessarily bad, but it just felt a little half-baked (which is obviously understandable for a game jam game, so no worries).